Home > Puget Systems Blog > Gaming Performance with Dual Monitors

Gaming Performance with Dual Monitors

William George (Customer Service Lead)

Gaming Performance with Dual Monitors

Posted on December 26, 2011 by William George

[ View All Blog Posts ]


Many of the computers we sell here at Puget Systems will be used for playing games, and we also get a lot of folks wanting to run two (or more) monitors.  Sometimes those goals intersect, and in those situations I have had people ask if they needed to get a second video card so that using additional monitors will not impact their performance for gaming.  I myself use two monitors here at work, which has been a great improvement in usability, but I don't play games in the office.  Because of that I've had to fall back on anecdotal evidence when this topic comes up, and make educated guesses depending on individual scenarios. Rather than continue in that approach, though, I wanted to get hard numbers to support my advice. 

To this end I borrowed our nVidia 3D Vision demo system, hooked up a second monitor to it, and ran some tests.  To simulate a game being played I ran the Unigine Heaven benchmark, and did so under several different circumstances:

  • With one monitor hooked up by itself
  • With dual screens, but the second displaying nothing (just the Windows desktop)
  • With a couple of flash-heavy web pages with dynamic content being displayed on the second monitor
  • With a standard-definition YouTube video being played back in full-screen mode on the second monitor
  • While playing a game (World of Tanks) on the second monitor


Those situations range from the most basic up to the most demanding uses of a second monitor I could think of, with the last being really more of a hypothetical situation than anything else; it would be quite difficult to play two different games at once!  Here are the results that I found:

This plainly shows that adding a second monitor - even if you are doing fairly standard sorts of work on it - has almost no impact on performance of a game.  Going so far as to run a second game of course is a major impact, and I could tell on the game I was playing that it wasn't nearly as smooth as it would have been without the benchmark running at the same time.  Short of that, though, it looks like you can run two screens off one video card without needing to worry about losing performance in a game!

For the record, the system running these tests had a Core i7 875K processor with a GeForce GTX 570 video card.  It is possible that with a lower-end system the impact of an actively-used second monitor could be greater, but these specs are in line with or even lower than most modern gaming computers - so the advice here should apply to most folks looking for a new system.


Tags: Computer, Gaming, Dual Monitors


Share this blog post!

Neville Sarkari

Thanks, great article. What about the impact of playing a game like Flight Simulator X, or X-Plane 10 on two monitors?  Does a second video card help or not? Generally, these seem to be more processor intensive than video... Thanks.

Posted on 2012-01-14 15:50:23
Ben B.

Yes I was thinking the same thing as Neville. I was wondering what kind of impact a game like Arma 2, X3, or Flight Simulator would have on a system with multiple monitors.

Posted on 2012-01-16 01:08:52

If you are playing a game that displays on both screens, then that would be somewhat more intensive on the video card than just displaying a game on one screen + other apps on a second screen.  It will really depend on the game - for example, FS:X is largely CPU limited in most circumstances.

There are also technologies from nVidia ("Surround") and ATI ("Eyefinity") which allow normal games to be spread across multiple screens.  You might want to look up those terms, as benchmarks of those technologies have been done at a lot of places online :)

Posted on 2012-01-17 20:05:08
See a problem on this page? Let us know.