OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA’s RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole Quadro RTX card line – along with the Titan RTX – to see how they compare to each other and how much of a boost RTX tech can provide.
OctaneRender 4.00: NVIDIA GeForce & Titan RTX GPU Rendering Performance Roundup
OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. An update to their benchmark, OctaneBench 4.00, was recently released – so we gathered most of the current and recent GeForce and Titan series video cards and tested them to see how they perform in this version of OctaneRender.
NVIDIA GeForce RTX 2080 Ti PCI-Express Lane Scaling in OctaneRender and Redshift
GPU based renderers like OctaneRender and Redshift make use of the video cards in a computer to process ray tracing and other calculations in order to create photo-realistic images and videos. The performance of an individual video card, or GPU, is known to impact rendering speed – as is the number of video cards installed in a single computer. But what about the connection between each video card and the rest of the system? This interconnect is called PCI Express and comes in a variety of speeds. In this article, we will look at how benchmarks for these programs perform across PCI-E 3.0 and 2.0 with x1, x4, x8, and x16 lanes.
GeForce RTX 2080 Multi-GPU Scaling in OctaneRender and Redshift
We found previously that stacking multiple RTX 2080 video cards next to each other for multi-GPU rendering led to overheating and significant performance throttling, due to the dual-fan cooler NVIDIA has adopted as the standard on this generation of Founders Edition cards. Now that manufacturers like Asus are putting out single-fan, blower-style cards we can repeat our testing to see if the throttling issues are resolved and find out how well these video cards scale when using 1, 2, 3, or even 4 of them for GPU-based rendering in OctaneRender and Redshift.
OctaneRender 3.08: NVIDIA GeForce RTX 2080 & 2080 Ti GPU Rendering Performance
OctaneRender is a GPU-based rendering engine, and as of version 3.08 is compatible with NVIDIA’s Turing graphics architecture in the GeForce RTX 2080 and 2080 Ti cards. Let’s take a look at how these new GeForce models compare to the previous generation.
NVIDIA Dual-Fan GeForce RTX Coolers Ruining Multi-GPU Performance
The new GeForce RTX series cards perform well in GPU based rendering, as individual cards, and have great potential for the future thanks to their new RT cores. However, when stacking them together to measure multi-GPU scaling we ran into some serious problems.
Can You Mix Different GPUs in Octane and Redshift?
GPU rendering engines like OctaneRender and Redshift utilize the computational power of the graphics processing chips on video cards to create photo-realistic images and animations. The more powerful the video card, the faster the rendering process goes – and multiple video cards can be used together to further improve performance. But can those video cards be a mix of different models, or do they all need to be identical?
Titan V Multi GPU Performance Scaling in OctaneRender
Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?
Is the Titan V a Good GPU for OctaneRender?
As of version 3.08, the Volta GPU architecture is now supported in OctaneRender. How does it stack up compared to other Titan and GeForce series graphics cards – in terms of both performance and value?
Does the CPU Matter for OctaneRender?
OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?