Unreal Engine 5.1 new features

Unreal Engine 5.1 Update: Ready for Virtual Production?

Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,

Building a Personal Cloud Gaming Server

If you talk to any of my friends, they will tell you to not get me started talking about virtualization. I have done everything I can to virtualize every computer function in my home. Everything from my home automation, web server, media server, to the game servers I host for myself and friends.

The Unreal Engine Benchmark Begins

After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.

Managing Your Child’s Internet Usage

While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.

My Journey into Gaming on Linux

To the folks that know me, it’s no secret that I’m not a fan of Windows 10. Microsoft has made a number of decisions leading towards gathering more data and controlling the overall user experience. So what happens when I decide to install Linux and Steam for gaming?

Surviving the Quarantine

My name is Mark Anthony, named after the Roman general, not the singer. Looking back on the past 2 months of working from home I’ve learned a lot. Working from home has become the new normal for many of us here at Puget Systems.

My Top 5 Favorite Casual Games

Watching my kids play Animal Crossing, got me thinking about some of my favorite casual, escapist or story-driven games I’ve played on my PC over the past year or so. I launched Steam and was surprised to see how many casual games I’ve enjoyed. Going down the list brought back a lot of fond memories, and I decided I should capture a few of my very favorites in a blog post.

Not Just for Gaming: NVIDIA GeForce RTX Will Improve Workflows

NVIDIAs new GeForce RTX video cards have been all the talk lately. There is a lot of debate on the value that real time ray tracing brings to games, and some questions on how useful these cards will be to traditional ray traced renderers. With these cards becoming available for testing, and reviews starting to come in, many of these questions will be answered. However, there is an aspect to these cards that is often being overlooked: how the advances in real time ray tracing will dramatically cut down on production time before the rendering stage.