Apple has recently launched MacBook Air and Pro models using the new Apple M1 chip based on the Arm instruction set. While we do not usually examine performance for laptops, we wanted to see how these new chips compare to a desktop PC.
With the initial launches in NVIDIA's GeForce RTX 30 Series complete, and availability getting better, it is time to look at how well these cards scale in multi-GPU configurations for rendering within Redshift, OctaneRender, and V-Ray.
AMD has three current chipsets for their mainstream Ryzen processors, each targeting a different segment of the market with appropriate features and pricing. What is the difference between each of these chipsets, though? Knowing that can help make sure you get the right motherboard for your next workstation PC.
Here at Puget Systems, we have tried to be careful about sticking to CPU manufacturer memory specifications - to ensure the best reliability, and to avoid overclocking memory controllers (which could, technically, violate CPU warranties). But increasingly complicated memory speed support schemes on many newer processors, combined with a lack of supply of certain speed modules, has forced us to adopt a new approach to what we offer in our workstations.
AMD's new Ryzen 5000 Series processors are here, with significant improvements including an advertised 19% improvement in IPC (instructions per clock). This should result in large performance gains across the board, but exactly how well do these CPUs perform in the real world?
AMD's Ryzen 5000 Series processors have launched, with their updated Zen 3 microarchitecture bringing substantial performance improvements over the previous generation. How does this update impact processing times in Pix4D, and how do the new CPUs it stack up against other AMD and Intel models?
AMD has brought their new Zen 3 microarchitecture to mainstream processors with the Ryzen 5000 Series. These chips range from 6 to 16 cores, and are supposed to bring substantial performance improvements over the previous generation. How much impact will this have on processing times in Agisoft Metashape, and how do these CPUs compare to other AMD and Intel models?
With the launch of the Ryzen 5000 Series, AMD has brought their updated Zen 3 microarchitecture to mainstream desktop computers. They claim these CPUs have substantial performance per clock improvements over the previous generation. Does that impact photogrammetry processing in RealityCapture? And if so, how do these new chips stack up against other AMD and Intel models?
AMD's has launched the Ryzen 5000 Series, bringing with it the updated Zen 3 microarchitecture and substantial performance improvements over the previous generation. How much of an impact do those changes have on rendering in Cinema 4D? And what can we expect with regard to modeling and animation performance in the viewport?
AMD is giving us the first taste of their new Zen 3 microarchitecture in the form of four Ryzen 5000 Series CPUs. This generation is supposed to have dramatically faster per-core performance than previous AMD processors, so what sort of impact does that have on CPU-based rendering engines like Chaos Group's V-Ray? And how do these new models fare against other AMD and Intel processor families?
Unreal Engine has grown by leaps and bound over the years, with more and more industries developing new workflows in it. AMD has released their new Ryzen 5000 Series, so we'll see if they can improve those workflows and how they stack up to competing CPUs from Intel.
Until recently, Intel enjoyed the benefit of being the only CPUs that could be used for hardware accelerated encoding/decoding of H.264 and HEVC media with their Quick Sync feature. However, with Premiere Pro 14.5 including GPU-based hardware encoding/decoding, the playing field has been leveled, allowing AMD to truly show what they are capable of. Will the new AMD Ryzen 5000 Series out-perform the Intel options, or will Intel maintain a lead even without the benefit of hardware encoding/decoding?
AMD's Ryzen 5000 Series processors are here, touting major increases in performance. Until now, Intel has held a slight lead in applications like Photoshop that cannot take advantage of a high number of CPU cores, but AMD's improvements in per-core performance in particular is very likely to allow AMD to take a solid lead over Intel.
Lightroom Classic has always performed well with AMD processors, although Intel has had a slight lead in active tasks. However, AMD's Ryzen 5000 Series processors are here, touting major increases in performance in per-core performance which should allow AMD to take a solid lead over Intel no matter what your workflow is in Lightroom Classic.
Ever since AMD launched their Ryzen 3000 Series processors last year, AMD and Intel have had almost identical performance in After Effects. With the new Ryzen 5000 Series, however, AMD is advertising major performance improvements that should allow them to take a solid performance lead over Intel.
Ever since the launch of their 3rd generation Ryzen and Threadripper processors, AMD processors have been a strong choice for DaVinci Resolve Studio. Not only is Resolve able to utilize a decent number of CPU cores, but because of how heavily it leverages the GPU, having a platform with PCI-E 4.0 can make a measurable impact on performance. However, AMD's Ryzen 5000 Series processors are here, touting major increases in performance in per-core performance which should allow AMD to take a solid lead over Intel in DaVinci Resolve.
The RTX 30-series cards are here, with NVIDIA boasting significant performance gains over the previous generation. We have looked at how the RTX 3070 8GB, RTX 3080 10GB and RTX 3090 24GB perform in a range of professional applications to help you decide whether they are worth using in a new workstation, or as an upgrade in your current system.
NVIDIA's latest generation of GPUs, the GeForce RTX 30 Series, has steadily rolled out over the course of the last several weeks. With the RTX 3070 launched most recently, how do all three models compare - both to each other, and to the previous GeForce and Titan cards? In this article we take a look at how they all stack up in Chaos Group's V-Ray & V-Ray Next rendering engines.
With the first three models in NVIDIA's GeForce RTX 30 Series now available, how do the RTX 3070, 3080, and 3090 stack up? In this article we take a look at how they compare to each other as well as the previous generation of GeForce and Titan cards in OTOY's OctaneRender.
NVIDIA's GeForce RTX 3080 and 3090 launched earlier this fall, and now the RTX 3070 has joined its siblings. How does it compare to the bigger RTX 30 Series cards? And how do they all stack up against the previous generation? In this article we take a look at how well they all fare in GPU based rendering engines like Maxon Redshift.
The first cards in NVIDIA's GeForce RTX 30 Series launched earlier this fall, and now the RTX 3070 has finally joined its bigger siblings. How does it compare to the RTX 3080 and 3090? And how do they all fare against the previous generation of GeForce and Titan cards? In this article we take a look at how these all stack up in Pix4D.
NVIDIA's first GeForce RTX 30 Series cards launched in September, and now the RTX 3070 has joined its bigger siblings. How does it stack up to the RTX 3080 and 3090? And how do they all compare against the previous generation of cards? Here we look at how they all perform in RealityCapture.
NVIDIA's GeForce RTX 30 Series has had a rolling release over the last several weeks, and now the RTX 3070 has joined the party. How does it stack up against its bigger siblings and the previous generation of GeForce and Titan cards? Let's take a look at how they all compare in Agisoft Metashape.
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3070, 3080, and 3090 now launched, we can find out if these performance gains will hold true in applications like Unreal Engine?
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. While Photoshop does boast a number of effects that utilize the GPU, these effects tend to perform roughly the same independent of what GPU you use. Does this mean the new RTX 3070, 3080 and 3090 are not useful for Photoshop, or will they surprise us with higher performance?