In an attempt to make their GeForce line of consumer video cards less appealing to crypto miners, NVIDIA has updated many of their GPUs with "lite hash rate" versions. These are supposed to reduce effectiveness for mining of currencies like Etherium by about 50%, without impacting game performance or other applications, but to be sure of that we put a pair of GeForce RTX 3070 cards - one with LHR and one without - to the test.
Windows 11 is finally here, however, many popular rendering applications like Redshift and V_ray have not officially offered support for the new OS. So what kind of performance could be expected as of the launch of Windows 11?
NVIDIA's new GeForce RTX 3070 Ti & RTX 3080 Ti are here, touting more performance than their non-Ti variants - although with a larger price tag to match. The big question is exactly where these fit in Nvidia's crowded lineup for GPU Rendering.
NVIDIA's new GeForce RTX 3080 Ti is here, touting more performance and higher VRAM than the RTX 3080 - although with a larger price tag to match. The big question is exactly where this fits between the RTX 3080 and RTX 3090 for GPU Rendering.
With the launch of Nvidia's RTX A6000 video card, we look at how well these cards scale in multi-GPU configurations for rendering in Redshift, OctaneRender, and V-Ray.
We've previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card NVIDIA has released. We finally get to see how Nvidia's new Ampere workstation cards perform in rendering applications such as Maxon's Redshift.
NVIDIA launched the GeForce RTX 30 Series a few months ago, but new models in this family continue to trickle in. Today we are looking at the RTX 3060 Ti 8GB model and how it performs with regard to rendering in OctaneRender, Redshift, and V-Ray.
PCI-Express has been the standard for connecting video cards and other expansion devices inside of computers for many years now, and several generations of the technology have now passed. With each of those generations, the amount of data that can be transferred over the PCIe connection has increased. How much impact does that have on modern video cards? Is there any benefit to running a PCIe 3.0 card in a 4.0 slot, or loss if using a 4.0 card in a 3.0 slot?
With the initial launches in NVIDIA's GeForce RTX 30 Series complete, and availability getting better, it is time to look at how well these cards scale in multi-GPU configurations for rendering within Redshift, OctaneRender, and V-Ray.
NVIDIA's GeForce RTX 3080 and 3090 launched earlier this fall, and now the RTX 3070 has joined its siblings. How does it compare to the bigger RTX 30 Series cards? And how do they all stack up against the previous generation? In this article we take a look at how well they all fare in GPU based rendering engines like Maxon Redshift.
NVIDIA's new GeForce RTX 3090 24GB is an incredibly powerful GPU, but the power consumption makes it difficult to use even two cards in a desktop workstation. Are three or even four GPUs possible, or is the heat and power draw too high to be feasible?
NVIDIA's GeForce RTX 30 Series cards are here, with NVIDIA boasting significant performance gains over the previous generation. The RTX 3080 launched last week, and now with the RTX 3090 released today we can compare these models to each other as well as the older 20 Series to see how they stack up in GPU based rendering engines like Maxon Redshift.
The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. With the RTX 3080 now launched, we can find out how large those gains are in GPU based renderers like Maxon Redshift.
Redshift is a GPU-based rendering engine, now owned by Maxon and available bundled with Cinema 4D - as well as in the form of plug-ins for other 3D applications. It was written to use NVIDIA's CUDA graphics programming language, and since NVIDIA recently refreshed their GeForce series with new 2060, 2070, and 2080 "SUPER" cards we thought it would be a good time to re-test the whole RTX lineup.
Redshift is a GPU-based rendering engine, compatible with NVIDIA's CUDA graphics programming language. We recently saw how GeForce RTX cards perform in this renderer, but now the Titan RTX is out with a staggering 24GB of memory onboard. That sounds great for rendering complex 3D scenes, but how does it actually perform? And are there any caveats?
GPU based renderers like OctaneRender and Redshift make use of the video cards in a computer to process ray tracing and other calculations in order to create photo-realistic images and videos. The performance of an individual video card, or GPU, is known to impact rendering speed - as is the number of video cards installed in a single computer. But what about the connection between each video card and the rest of the system? This interconnect is called PCI Express and comes in a variety of speeds. In this article, we will look at how benchmarks for these programs perform across PCI-E 3.0 and 2.0 with x1, x4, x8, and x16 lanes.
We found previously that stacking multiple RTX 2080 video cards next to each other for multi-GPU rendering led to overheating and significant performance throttling, due to the dual-fan cooler NVIDIA has adopted as the standard on this generation of Founders Edition cards. Now that manufacturers like Asus are putting out single-fan, blower-style cards we can repeat our testing to see if the throttling issues are resolved and find out how well these video cards scale when using 1, 2, 3, or even 4 of them for GPU-based rendering in OctaneRender and Redshift.
Redshift is a GPU-based rendering engine, and the latest version 2.6.22 is compatible with NVIDIA's Turing graphics architecture in the GeForce RTX 2080 and 2080 Ti cards. Let's take a look at how these new GeForce models compare to the previous generation.
The new GeForce RTX series cards perform well in GPU based rendering, as individual cards, and have great potential for the future thanks to their new RT cores. However, when stacking them together to measure multi-GPU scaling we ran into some serious problems.
GPU rendering engines like OctaneRender and Redshift utilize the computational power of the graphics processing chips on video cards to create photo-realistic images and animations. The more powerful the video card, the faster the rendering process goes - and multiple video cards can be used together to further improve performance. But can those video cards be a mix of different models, or do they all need to be identical?
Redshift is a GPU-based rendering engine, which recently updated from version 2.5.72 to 2.6.11. That update added compatibility with NVIDIA's Volta GPU architecture, and cards like the Titan V, but did it also improve render speeds?
Redshift is a GPU-based rendering engine, and the latest version 2.6.11 introduced compatibility with NVIDIA's Volta graphics architecture and cards like the Titan V. Lets take a look at how different GeForce and Titan models perform.