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One of the core values of Puget Systems is transparency

We detest hype in the midst of an industry that is full of it. Our mission is to provide the highest quality hardware and consultation services to our customers, and to back up our decisions by freely sharing what we've learned along the way. To earn a place in our product line, a computer component undergoes rigorous testing. We apply the results of our testing, along with our years of experience in learning reliability trends and manufacturer characteristics, to make prudent decisions about what we can put our name behind, whether that's an individual part or an entire computer. With the following articles, we are writing up the results of these internal processes and discussions, and taking them public. We feel we can take this on with a unique perspective as we evaluate each topic with the experience, resources, and objectivity of a system builder. If there is a topic you'd like us to write about, email us at !
Read this article at https://www.pugetsystems.com/guides/1189
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Can You Mix Different GPUs in Octane and Redshift?

Written on June 28, 2018 by William George

GPU rendering engines like OctaneRender and Redshift utilize the computational power of the graphics processing chips on video cards to create photo-realistic images and animations. The more powerful the video card, the faster the rendering process goes - and multiple video cards can be used together to further improve performance. But can those video cards be a mix of different models, or do they all need to be identical?


Read this article at https://www.pugetsystems.com/guides/1182
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Redshift 2.5.72 vs 2.6.11 Performance Comparison

Written on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, which recently updated from version 2.5.72 to 2.6.11. That update added compatibility with NVIDIA's Volta GPU architecture, and cards like the Titan V, but did it also improve render speeds?


Read this article at https://www.pugetsystems.com/guides/1183
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Redshift 2.6.11 GPU Performance Comparison

Written on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, and the latest version 2.6.11 introduced compatibility with NVIDIA's Volta graphics architecture and cards like the Titan V. Lets take a look at how different GeForce and Titan models perform.


Read this article at https://www.pugetsystems.com/guides/1181
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Redshift 2.6.11 Multi-GPU Performance Scaling

Written on June 18, 2018 by William George

Redshift is a GPU-based rendering engine, but how well does its performance scale when multiple video cards are used in a system?


Read this article at https://www.pugetsystems.com/guides/1174
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Titan V Multi GPU Performance Scaling in OctaneRender

Written on June 11, 2018 by William George

Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?


Read this article at https://www.pugetsystems.com/guides/1173
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Is the Titan V a Good GPU for OctaneRender?

Written on June 9, 2018 by William George

As of version 3.08, the Volta GPU architecture is now supported in OctaneRender. How does it stack up compared to other Titan and GeForce series graphics cards - in terms of both performance and value?


Read this article at https://www.pugetsystems.com/guides/1176
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Does the CPU Matter for OctaneRender?

Written on June 8, 2018 by William George

OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?


Read this article at https://www.pugetsystems.com/guides/1062
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V-Ray RT 3.6 Hybrid Mode with AMD Threadripper 1950X and NVIDIA Titan Xp

Written on October 13, 2017 by William George

We've previously tested the new Hybrid Mode in V-Ray RT 3.6, which combines CPUs and GPUs in order to speed up rendering, on Intel's Skylake X processors. This time around we are going to test on AMD's Threadripper 1950X, and use even more powerful GPUs than before. We also take a look at GeForce GTX 1080 Ti vs Titan Xp performance.


Read this article at https://www.pugetsystems.com/guides/1051
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V-Ray RT 3.6 Hybrid Mode: Combining CPU and GPUs for Rendering

Written on October 4, 2017 by William George

New in V-Ray RT 3.6, Chaos Group has added Hybrid Rendering: the option to combine CPUs and GPUs in order to render images and animations even faster. We give an overview of how this works, and then explore the impact it can have on rendering speeds.


Read this article at https://www.pugetsystems.com/guides/1030
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Core i7 7820X vs Core i9 7900X: Do PCI-E Lanes Matter For GPU Rendering?

Written on September 11, 2017 by William George

Benchmark results demonstrating that PCI-Express x8 vs x16 speeds don't impact GPU rendering performance.


Read this article at https://www.pugetsystems.com/guides/1021
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OctaneRender GPU Platform Comparison: Skylake X, Xeon W, and Threadripper

Written on September 6, 2017 by William George

This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in OctaneBench 3.06.2.


Read this article at https://www.pugetsystems.com/guides/1024
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FurryBall GPU Rendering Platform Comparison: Skylake X, Xeon W, and Threadripper

Written on September 6, 2017 by William George

This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in the FurryBall RT benchmark.