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Ken Colorossi (Repair Lead)

Building a Personal Cloud Gaming Server

Written on June 2, 2021 by Ken Colorossi

If you talk to any of my friends, they will tell you to not get me started talking about virtualization. I have done everything I can to virtualize every computer function in my home. Everything from my home automation, web server, media server, to the game servers I host for myself and friends.


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Kelly Shipman (Puget Labs Technician)

The Unreal Engine Benchmark Begins

Written on August 21, 2020 by Kelly Shipman

After spending time researching how various industries use Unreal Engine, I've begun learning Unreal's Blueprint system and have the beginnings of the benchmark.


Read this article at https://www.pugetsystems.com/guides/1776
Geno Rosario (Technology Consultant)

Managing Your Child's Internet Usage

Written on June 1, 2020 by Geno Rosario

While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.


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Jon Allman (Support Subject Matter Expert)

My Journey into Gaming on Linux

Written on May 26, 2020 by Jon Allman

To the folks that know me, it’s no secret that I’m not a fan of Windows 10. Microsoft has made a number of decisions leading towards gathering more data and controlling the overall user experience. So what happens when I decide to install Linux and Steam for gaming?


Read this article at https://www.pugetsystems.com/guides/1757
Kelly Shipman (Puget Labs Technician)

Dissecting the Unreal Engine 5 Demo

Written on May 15, 2020 by Kelly Shipman

The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.


Read this article at https://www.pugetsystems.com/guides/1756
Kelly Shipman (Puget Labs Technician)

Encouraging Game Playing Kids to Become Game Making Kids

Written on May 15, 2020 by Kelly Shipman

With all the stay at home orders in place across the country, and world, parents are struggling to keep their children both entertained and educated. Let look at a few ways to use games to teach some new skills.


Read this article at https://www.pugetsystems.com/guides/1742
Mark Anthony Maninang (Technology Consultant)

Surviving the Quarantine

Written on May 7, 2020 by Mark Anthony Maninang

My name is Mark Anthony, named after the Roman general, not the singer. Looking back on the past 2 months of working from home I’ve learned a lot. Working from home has become the new normal for many of us here at Puget Systems.


Read this article at https://www.pugetsystems.com/guides/1734
Brett Nordquist (Customer Experience Engineer)

You Have Questions

Written on April 26, 2020 by Brett Nordquist

Most of my day is spent talking to customers on the phone, over email, and sometimes in person at events or personal visits. I collect feedback about our products and services and take it back to the management at Puget Systems so that we can learn what's working and what we need to improve.


Read this article at https://www.pugetsystems.com/guides/1730
Wilson Chau (Customer Service Manager)

So about Animal Crossing New Horizons

Written on April 19, 2020 by Wilson Chau

I might have heard about Animal Crossing in passing, never paying it much heed. A game that has no real ending. You can do whatever you want. Given my limited amount of time, I wanted a beginning, some levels to get through, and an end boss to fight.


Read this article at https://www.pugetsystems.com/guides/1709
Brett Nordquist (Customer Experience Engineer)

My Top 5 Favorite Casual Games

Written on April 1, 2020 by Brett Nordquist

Watching my kids play Animal Crossing, got me thinking about some of my favorite casual, escapist or story-driven games I've played on my PC over the past year or so. I launched Steam and was surprised to see how many casual games I've enjoyed. Going down the list brought back a lot of fond memories, and I decided I should capture a few of my very favorites in a blog post.


Read this article at https://www.pugetsystems.com/guides/1233
Kelly Shipman (Puget Labs Technician)

Not Just for Gaming: NVIDIA GeForce RTX Will Improve Workflows

Written on September 20, 2018 by Kelly Shipman

NVIDIAs new GeForce RTX video cards have been all the talk lately. There is a lot of debate on the value that real time ray tracing brings to games, and some questions on how useful these cards will be to traditional ray traced renderers. With these cards becoming available for testing, and reviews starting to come in, many of these questions will be answered. However, there is an aspect to these cards that is often being overlooked: how the advances in real time ray tracing will dramatically cut down on production time before the rendering stage.


Read this article at https://www.pugetsystems.com/guides/1224
William George (Product Development)

What Does the Launch of the GeForce RTX 20 Series Mean for the Future?

Written on August 20, 2018 by William George

Like many of you, I was glued to my computer screen this morning during NVIDIA's live-stream of the GeForce RTX 20 series launch. But what exactly was shown today, and what does it mean for the future of gaming, virtual reality, and other GPU-based applications?


Read this article at https://www.pugetsystems.com/guides/857
Wilson Chau (Customer Service Manager)

A Weekend of VR Gaming

Written on October 5, 2016 by Wilson Chau

Since I work for Puget Systems and have access to some cool stuff, I had been "demo-ing" the new HTC Vive and Oculus Rift at work. Remember the Nintendo Wii and how it revolutionized gaming at the time? I was one of those that got up early in the morning and stayed in line for hours to get my hand on one. It ended up being one of the best purchases I made because I kept playing with that console for quite some time. I had the same feelings toward the HTC Vive with its controllers and room scale play. However, plopping down $800 for the Vive is a lot more than $250 (at the time) for the Wii. I had to make sure. So, I borrowed the HTC Vive for an extended weekend to see. I wanted to find out whether it was just "newphoria" as well as how my wife and kids would like it. The results were quite interesting.


Read this article at https://www.pugetsystems.com/guides/824
William George (Product Development)

Titan X is dead, long live Titan X!

Written on July 22, 2016 by William George

Meet the all new Titan X, and don't get confused by the name


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William George (Product Development)

GeForce GTX 1080 & 1070 Frequently Asked Questions

Written on May 10, 2016 by William George

NVIDIA's announcement of the GeForce GTX 1080 and 1070 video cards has a lot of folks excited, and I've responded to several questions over the last few days regarding these cards. In an effort to help a wider audience who probably have similar questions, I've put together a summary of what we know at this point about these upcoming graphics cards.


Read this article at https://www.pugetsystems.com/guides/782
William George (Product Development)

NVIDIA ShadowPlay - GPU Accelerated Recording and Streaming

Written on March 29, 2016 by William George

A brief overview of software from NVIDIA to record or live-stream games (or other content), using a GeForce graphics card to handle the video encoding in real time with minimal impact on performance.


Read this article at https://www.pugetsystems.com/guides/746
William George (Product Development)

Gaming PC Hardware Recommendations - Winter 2015/2016

Written on December 11, 2015 by William George

Recommendations for PC gaming computers, covering the four main components that affect performance: CPU, RAM, drive, and video card. Updated for hardware available in late 2015 / early 2016.


Read this article at https://www.pugetsystems.com/guides/720
William George (Product Development)

Gaming Computers: Different Hardware for Different Genres

Written on October 15, 2015 by William George

Computer games often have varying hardware needs - some are more graphically demanding, others need a more powerful CPU, and some need a mix of both. Such requirements often follow the type or genre which games fit into, and this blog post looks at those common genre-based needs to help gamers figure out what sort of computer hardware will best match their playstyle.


Read this article at https://www.pugetsystems.com/guides/653
William George (Product Development)

Gaming PC Hardware Recommendations - Spring 2015

Written on May 18, 2015 by William George

Recommendations for PC gaming computers, covering the four main components that affect performance: CPU, RAM, drive, and video card


Read this article at https://www.pugetsystems.com/guides/632
William George (Product Development)

Titan X - What is it and who is it for?

Written on March 18, 2015 by William George

NVIDIA's GeForce GTX Titan X isn't for everyone - no $1000 video card ever will be - but it has some very specific roles where it excels. Click here to read about what the Titan X is and what it does well at!


Read this article at https://www.pugetsystems.com/guides/597
Brett Nordquist (Customer Experience Engineer)

Minecraft Has Taken Over My Home

Written on September 9, 2014 by Brett Nordquist

On the drive from the kid's school to our home, we pass through a field of black lava formations on the outskirts of Santa Clara, UT. My daughter asked asked why the lava was black, and before I could say anything my son said, "The lava turns into obsidian when it comes in contact with water." Where did he learn that? Minecraft.


Read this article at https://www.pugetsystems.com/guides/568
William George (Product Development)

Our Favorite Games: Star Citizen / Arena Commander

Written on May 22, 2014 by William George

There is a game in development I have been following for almost a year now, and which I am extremely excited about. For anyone who was into PC gaming back in the 90s, the genius behind the Wing Commander series of games and Freelancer has returned to the game scene, to create the 'best darn space simulator ever': Star Citizen. It is a very ambitious project, entirely crowd-funded, with almost $44 million raised so far from its fanbase. Because this game is being crowd funded, the development team has opened up to the game's backers - giving information out in a consistent stream, and details that would normally only be delivered to a publisher that was funding the game. We are the publisher, in a sense, and getting to be this involved in the process of making a game is fascinating and engrossing to me.


Read this article at https://www.pugetsystems.com/guides/501
Matt Bach (Senior Puget Labs Technician)

Can you submerge a hard drive in mineral oil?

Written on September 9, 2013 by Matt Bach

Ever since we started developing oil-submersion aquarium kits in 2007, we've been repeatedly asked if you can submerge the hard drive in the oil along with the rest of the components. Our answer has always been a yes for SSDs and a no for traditional platter hard drives. While we are very confident in our answer, we have never actually tested to see exactly what happens. So, to finally set the record straight we decided to take the plunge and dunk a hard drive into mineral oil.


Read this article at https://www.pugetsystems.com/guides/474
Ruben Romero (Quality Control Subject Matter Expert)

Small Form Factor Gaming

Written on May 23, 2013 by Ruben Romero

Several months ago I set a challenge for myself, build a small form factor system with a low wattage power supply to play modern titles at decent video settings. The goal was to use a low profile video card, modern components, and keep things as quiet as possible.


Read this article at https://www.pugetsystems.com/guides/447
William George (Product Development)

Is Windows 8 Right For You?

Written on October 12, 2012 by William George

Windows 8 launches this fall, on October 26th to be precise, and it is shaping up to be the most controversial Windows edition ever. Past versions like Vista and Millennium Edition were underwhelming, certainly, and others like Windows 95 and XP changed the face of Windows dramatically - but each new version has generally been an attempt to improve the user experience. Some focused on better performance, others on a newer and sleeker interface... and while there were both successes and failures Microsoft has managed to maintain dominance in the PC operating system market.

The latest version of Windows, however, has a lot more to it than just a shiny new taskbar or updated applications: it represents a shift in the whole interface from a traditionally mouse-centered approach to a touch-centric design. The last time that Microsoft tried to add an interface option to Windows was Media Center, which was introduced part-way through the life-cycle of Windows XP and brought a 'ten foot' interface designed for use in a living room. That was simply an added interface option on top of the normal Windows UI, though, while Windows 8 has completely removed large parts of the traditional interface that PC users have become accustomed to.