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Read this article at https://www.pugetsystems.com/guides/2329
William George (Product Development)

What Happened to High End Desktop (HEDT) Processors?

Written on May 9, 2022 by William George

For several years, both AMD and Intel have offered five general categories of CPUs: Mobile, Consumer Desktop, High-End Desktop, Server, and Workstation. Something strange has been happening to the middle segment, though: HEDT processors are disappearing!


Read this article at https://www.pugetsystems.com/guides/2328
William George (Product Development)

Hardware Popularity in Puget Systems Workstations

Written on April 25, 2022 by William George

A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.


Read this article at https://www.pugetsystems.com/guides/2277
William George (Product Development)

Hardware Trends of 2021

Written on December 22, 2021 by William George

A look back at the trends we've seen in hardware sales here at Puget Systems over the last year.


Read this article at https://www.pugetsystems.com/guides/2224
William George (Product Development)

How to Buy a Workstation with NVLink

Written on September 28, 2021 by William George

NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.


Read this article at https://www.pugetsystems.com/guides/2191
William George (Product Development)

State of the CPU

Written on July 21, 2021 by William George

Earlier this year I wrote about AMD's comeback, as their processors were being included in more than half of the workstations we sold. It has been a few months now, marked by a lot of hardware shortages in this industry, so I wanted to revisit the situation and look at some additional metrics regarding CPU sales here at Puget Systems.


Read this article at https://www.pugetsystems.com/guides/2153
Ken Colorossi (Repair Lead)

Building a Personal Cloud Gaming Server

Written on June 2, 2021 by Ken Colorossi

If you talk to any of my friends, they will tell you to not get me started talking about virtualization. I have done everything I can to virtualize every computer function in my home. Everything from my home automation, web server, media server, to the game servers I host for myself and friends.


Read this article at https://www.pugetsystems.com/guides/2140
Mark Anthony Maninang (Technology Consultant)

Consultant's Corner: Future-proofing a Workstation for a Disney Animator

Written on May 4, 2021 by Mark Anthony Maninang

Mark from our consulting team recently worked with a man working on animation projects for Disney. He was coming from the Mac and wanted to decrease his rendering times in Octane. Read on about how Mark tailored a workstation to meet his needs today and in the future.


Read this article at https://www.pugetsystems.com/guides/2131
Jared Lewis (Business Development)

Consultant's Corner: Can I Run Older Software on a new PC?

Written on April 20, 2021 by Jared Lewis

How can we meet the news of a customer who has legacy software needs? Recently Jared faced this issue where a customer wanted to run an older version of Windows but also wanted a new system with older port options.


Read this article at https://www.pugetsystems.com/guides/2101
Jeff Stubbers (Technology Consultant Lead)

Consultant's Corner - Keeping One More Computer Out of the Landfill

Written on March 21, 2021 by Jeff Stubbers

BIOS and CMOS issues are rare, but when they happen, they can be challenging to replicate and repair. Learn how Jeff helped one customer solve these issues on a workstation not purchased from Puget Systems.


Read this article at https://www.pugetsystems.com/guides/2095
William George (Product Development)

How We Handle Peripherals Is Changing

Written on March 9, 2021 by William George

Since our founding, more than twenty years ago, Puget Systems has offered a small selection of keyboards, mice, and other accessories for purchase and use with our computers. The exact categories and models we have carried changed over time, of course, but it was always just an assumed part of our business - after all, people need input devices, displays, backup drives, etc. But what if that isn't actually the best approach for our customers?


Read this article at https://www.pugetsystems.com/guides/2094
William George (Product Development)

AMD - Return of the King?

Written on March 9, 2021 by William George

Back in 2015, we quietly dropped AMD processor options from our workstations. At the time, I wrote a post explaining what had happened, and ended it with a hope that AMD would come back someday with a more competitive CPU. That did, in fact, happen - and over the last couple of years we have seen them surge back into our product line with a vengeance!


Read this article at https://www.pugetsystems.com/guides/2073
Geno Rosario (Technology Consultant)

Consultant's Corner - Why I Turned Down a Sale

Written on February 24, 2021 by Geno Rosario

We aim to provide the best solution for each customer. Sometimes that means turning down a sale.


Read this article at https://www.pugetsystems.com/guides/2056
Kelly Shipman (Puget Labs Technician)

Changes coming to the UnrealBench test suit

Written on February 5, 2021 by Kelly Shipman

The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We'll go over the plan to fix these and ask if you have any additional suggestions.


Read this article at https://www.pugetsystems.com/guides/1909
William George (Product Development)

Cool New Cooler

Written on November 24, 2020 by William George

Here are Puget Systems our product qualification team is constantly looking at new components to make our workstations better. Noctua recently released their NH-U12A, which is similar to the NH-U12S we have been using in many of our builds... but actually is more than it seems, in multiple ways. Here is an inside look at how we evaluated this new cooler, and how it will change the systems we build going forward.


Read this article at https://www.pugetsystems.com/guides/1867
Kelly Shipman (Puget Labs Technician)

The Unreal Engine Benchmark Begins

Written on August 21, 2020 by Kelly Shipman

After spending time researching how various industries use Unreal Engine, I've begun learning Unreal's Blueprint system and have the beginnings of the benchmark.


Read this article at https://www.pugetsystems.com/guides/1866
Jeff Stubbers (Technology Consultant Lead)

Does Puget Systems Offer a Rush Service?

Written on August 20, 2020 by Jeff Stubbers

If you are looking to get expedited service for getting your computer from Puget Systems more quickly, this is the post for you!


Read this article at https://www.pugetsystems.com/guides/1864
Jared Lewis (Business Development)

Consultant's Corner: Building a Workstation for Blender

Written on August 12, 2020 by Jared Lewis

A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.


Read this article at https://www.pugetsystems.com/guides/1846
Kelly Shipman (Puget Labs Technician)

Being Adaptable

Written on July 31, 2020 by Kelly Shipman

Being adaptable is a key tenet of any business. That is especially true when the needs of your customers can change pretty quickly.


Read this article at https://www.pugetsystems.com/guides/1815
Kelly Shipman (Puget Labs Technician)

Unexpected Data

Written on June 26, 2020 by Kelly Shipman

A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.


Read this article at https://www.pugetsystems.com/guides/1803
Kelly Shipman (Puget Labs Technician)

Progress Comes in Many Forms

Written on June 12, 2020 by Kelly Shipman

The benchmark continues to progress, and results are rolling in.


Read this article at https://www.pugetsystems.com/guides/1776
Geno Rosario (Technology Consultant)

Managing Your Child's Internet Usage

Written on June 1, 2020 by Geno Rosario

While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.


Read this article at https://www.pugetsystems.com/guides/1773
Jon Allman (Support Subject Matter Expert)

My Journey into Gaming on Linux

Written on May 26, 2020 by Jon Allman

To the folks that know me, it’s no secret that I’m not a fan of Windows 10. Microsoft has made a number of decisions leading towards gathering more data and controlling the overall user experience. So what happens when I decide to install Linux and Steam for gaming?


Read this article at https://www.pugetsystems.com/guides/1757
Kelly Shipman (Puget Labs Technician)

Dissecting the Unreal Engine 5 Demo

Written on May 15, 2020 by Kelly Shipman

The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.


Read this article at https://www.pugetsystems.com/guides/1753
Jeff Stubbers (Technology Consultant Lead)

Does Puget Systems Offer Payment Plans?

Written on May 12, 2020 by Jeff Stubbers

If you are wondering about payment options when purchasing a system from Puget Systems, this is the post for you!


Read this article at https://www.pugetsystems.com/guides/1750
Jared Lewis (Business Development)

Ask a Consultant - Do I Need Dual CPUs for Photoshop?

Written on May 8, 2020 by Jared Lewis

Working with a Puget systems Technology Consultant can save a lot of time, and take a lot of headaches and worry out of the process of selecting a system.