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Ken Colorossi (Repair Lead)

Building a Personal Cloud Gaming Server

Written on June 2, 2021 by Ken Colorossi

If you talk to any of my friends, they will tell you to not get me started talking about virtualization. I have done everything I can to virtualize every computer function in my home. Everything from my home automation, web server, media server, to the game servers I host for myself and friends.


Read this article at https://www.pugetsystems.com/guides/2056
Kelly Shipman (Puget Labs Technician)

Changes coming to the UnrealBench test suit

Written on February 5, 2021 by Kelly Shipman

The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We'll go over the plan to fix these and ask if you have any additional suggestions.


Read this article at https://www.pugetsystems.com/guides/1864
Jared Lewis (Business Development)

Consultant's Corner: Building a Workstation for Blender

Written on August 12, 2020 by Jared Lewis

A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.


Read this article at https://www.pugetsystems.com/guides/1803
Kelly Shipman (Puget Labs Technician)

Progress Comes in Many Forms

Written on June 12, 2020 by Kelly Shipman

The benchmark continues to progress, and results are rolling in.


Read this article at https://www.pugetsystems.com/guides/1776
Geno Rosario (Technology Consultant)

Managing Your Child's Internet Usage

Written on June 1, 2020 by Geno Rosario

While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.


Read this article at https://www.pugetsystems.com/guides/1757
Kelly Shipman (Puget Labs Technician)

Dissecting the Unreal Engine 5 Demo

Written on May 15, 2020 by Kelly Shipman

The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.


Read this article at https://www.pugetsystems.com/guides/1756
Kelly Shipman (Puget Labs Technician)

Encouraging Game Playing Kids to Become Game Making Kids

Written on May 15, 2020 by Kelly Shipman

With all the stay at home orders in place across the country, and world, parents are struggling to keep their children both entertained and educated. Let look at a few ways to use games to teach some new skills.


Read this article at https://www.pugetsystems.com/guides/1753
Jeff Stubbers (Technology Consultant Lead)

Does Puget Systems Offer Payment Plans?

Written on May 12, 2020 by Jeff Stubbers

If you are wondering about payment options when purchasing a system from Puget Systems, this is the post for you!


Read this article at https://www.pugetsystems.com/guides/1750
Jared Lewis (Business Development)

Ask a Consultant - Do I Need Dual CPUs for Photoshop?

Written on May 8, 2020 by Jared Lewis

Working with a Puget systems Technology Consultant can save a lot of time, and take a lot of headaches and worry out of the process of selecting a system.


Read this article at https://www.pugetsystems.com/guides/1733
Kelly Shipman (Puget Labs Technician)

We are approaching the finish line

Written on April 24, 2020 by Kelly Shipman

After several rough weeks, the end is in sight. Scripts are cleaned up, benchmark package is created, now to see if it works.


Read this article at https://www.pugetsystems.com/guides/1728
Kelly Shipman (Puget Labs Technician)

AutoIt & Arrays & Scripts, Oh My!

Written on April 17, 2020 by Kelly Shipman

Well, scripting has been kicked up a notch, and the training wheels are off. I dive deeper into AutoIT, and attempt to figure out arrays and networks.


Read this article at https://www.pugetsystems.com/guides/1726
Jeff Stubbers (Technology Consultant Lead)

The Puget Systems Consulting Experience: What You Can Expect

Written on April 14, 2020 by Jeff Stubbers

If you are not familiar with hardware, it can be scary reaching out to a company regarding a new computer. To help put your mind at ease, this post discusses what to expect when reaching out to Puget Systems.


Read this article at https://www.pugetsystems.com/guides/1720
Kelly Shipman (Puget Labs Technician)

Out of the 3ds Max frying pan and into the AutoIt fire.

Written on April 10, 2020 by Kelly Shipman

I begin a decent into automation tools to build a installer for the benchmark tool.


Read this article at https://www.pugetsystems.com/guides/1710
Kelly Shipman (Puget Labs Technician)

Benchmark continues, but first.. Blue Screen!

Written on April 3, 2020 by Kelly Shipman

I this ongoing series, I experience a very frustrating week, full of blue screen, crashes, and more blue screens.


Read this article at https://www.pugetsystems.com/guides/1709
Brett Nordquist (Customer Experience Engineer)

My Top 5 Favorite Casual Games

Written on April 1, 2020 by Brett Nordquist

Watching my kids play Animal Crossing, got me thinking about some of my favorite casual, escapist or story-driven games I've played on my PC over the past year or so. I launched Steam and was surprised to see how many casual games I've enjoyed. Going down the list brought back a lot of fond memories, and I decided I should capture a few of my very favorites in a blog post.


Read this article at https://www.pugetsystems.com/guides/1702
Kelly Shipman (Puget Labs Technician)

A week of ups and downs

Written on March 27, 2020 by Kelly Shipman

This was a pretty wild week. Well… as wild as being stuck at home writing code can be.


Read this article at https://www.pugetsystems.com/guides/1698
Brett Nordquist (Customer Experience Engineer)

Working Remotely Part 2

Written on March 22, 2020 by Brett Nordquist

Nearly seven years ago, I began working remotely when I moved my family from Auburn, Washington to St. George, Utah. I knew a few people who worked from home, but the practice wasn't as accepted by in 2013 as it is today. Given my background in software, I spent a few weeks researching the tools that I'd need to make the transition to a home office. That I worked for a tech-savvy manager and owner at Puget Systems, helped immensely, and both showed a lot of patience as I worked through gathering the right hardware and software tools to do my job.


Read this article at https://www.pugetsystems.com/guides/1697
Kelly Shipman (Puget Labs Technician)

Making the benchmark more flexible

Written on March 20, 2020 by Kelly Shipman

With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.


Read this article at https://www.pugetsystems.com/guides/1696
Kelly Shipman (Puget Labs Technician)

The Search for Scripts Continues

Written on March 13, 2020 by Kelly Shipman

After a couple weeks of smooth sailing, things get a bit rocky.


Read this article at https://www.pugetsystems.com/guides/1690
Kelly Shipman (Puget Labs Technician)

Scripting in 3ds Max

Written on March 6, 2020 by Kelly Shipman

This week we continue the development of a new benchmark and dive into scripting within 3ds Max


Read this article at https://www.pugetsystems.com/guides/1683
Kelly Shipman (Puget Labs Technician)

Developing a New 3ds Max Benchmark

Written on February 28, 2020 by Kelly Shipman

An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.


Read this article at https://www.pugetsystems.com/guides/1679
Kelly Shipman (Puget Labs Technician)

3D Artist Joins the Labs Team

Written on February 25, 2020 by Kelly Shipman

As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.


Read this article at https://www.pugetsystems.com/guides/1604
Matt Bach (Senior Puget Labs Technician)

Real world benchmarks are about more than just competing for big numbers

Written on November 8, 2019 by Matt Bach

Over the last year, we have been hard at work improving, polishing, and making our internal benchmarks available to the general public. But why are we spending so much effort on this project? After all, this kind of development takes a significant amount of time, and is often much harder to do than you might realize since most applications are not made to be used in this manner.


Read this article at https://www.pugetsystems.com/guides/1594
Brett Nordquist (Customer Experience Engineer)

Rethinking SaaS

Written on October 25, 2019 by Brett Nordquist

I had an experience with Office 365 that's made me reconsider how I feel about the SaaS (software as a service) model. When Microsoft began offering Office as a subscription, I jumped at the opportunity. The idea of paying a reasonable monthly fee in exchange for the latest version and features seemed like a great deal.


Read this article at https://www.pugetsystems.com/guides/1570
Brett Nordquist (Customer Experience Engineer)

Windows 10 Training Options

Written on September 22, 2019 by Brett Nordquist

I spend a good portion of my time speaking with customers. Many times, they just recently took delivery of their new computer, and they are getting acquainted with it. For some, this is their first experience with Windows 10 because they came from the Mac or an older version of Windows. One question I get asked often is: Where can I find good training on Windows 10?