SIGGRAPH 2016 | July 25th - 28th, 2016 | Anaheim, CA
"SIGGRAPH is the world’s largest, most influential annual event in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry's current hardware, software, and services."
Find us at booth #828!
For our first year at SIGGRAPH, we will be running and displaying our systems optimized specifically for Virtual Reality, 3D Animation and both CPU-Based Rendering as well as GPU-Based Rendering.
At our booth, #828, we will be providing HTC Vive demos on our VR Ready system as well as showing off our workstation rendering capabilities.
Be sure to swing by our booth to talk to us about how we can speed up your workflow. Here are the times that the exhibit will be open and when you can find us at our booth:
Tuesday, July 26th: 9:30AM - 6:00PM
Wednesday, July 27th: 9:30AM - 6:00PM
Thursday, July 28th: 9:30AM - 3:30PM
Feel free to reach out and schedule a time to meet with us, we would be thrilled to sit down with you and learn more about your work.
Try Unity's New VR Demo
Among other VR demonstrations we will be running on our systems, we will also have Unity's latest VR demo. This VR demo was developed and tested by Unity almost entirely on Puget Systems workstations!
This demo will be running on our latest, small form factor, VR Ready system powered by an Intel Core i7 6700K and the newly released NVIDIA GeForce GTX 1080. Click here if you would like to read more about our hardware recommendations for both VR and VR development.
Puget Systems & METECS: Virtual Reality Case Study
METECS has participated in many simulation and graphics projects at Johnson Space Center over the years. The tools that they develop and maintain are used in many of the training and analysis simulation projects that are used at JSC. METECS was asked to provide a virtual reality (VR) solution at Johnson Space Center for the Human Exploration Research Analog (HERA) facility.
HERA is a unique, modular, three-story habitat that was designed and created through a series of university competitions and was previously used in the Desert Research and Technology Studies in the Arizona desert.
It was requested that METECS provide a VR solution which would allow the crew to go into the airlock and simulate EVA operations, mainly using a simulated jet pack which would allow them to fly around and inspect worksites such as an asteroid or the simulated space vehicle.
The Puget Systems Traverse Pro laptop series is built to provide the highest performance possible in a portable form factor. This 17-inch workstation has a Full HD screen (1920x1080) along with room for two 2.5-inch internal drives and two high speed M.2 PCI-E 3.0 x4 drives.
It utilizes Intel's desktop Skylake processors along with a selection of powerful video cards from NVIDIA - including desktop class GeForce cards. Higher memory totals are also available compared to many other laptops, with configurations of up to 64GB, and a wide range of connectivity with options like Thunderbolt 3, USB 3.0 & 3.1, DisplayPort, and more.
Our Recommended Systems For:
3D Design & Animation
Puget Systems has performed extensive analysis of Autodesk's 3ds Max to configure a two systems that are designed specifically for the needs of 3ds Max users.
Puget Systems has performed extensive analysis of Autodesk's Maya to configure a two systems that are designed specifically for the needs of Maya users.
Puget Systems has performed extensive analysis of Maxon's Cinema 4D to configure a two systems that are designed specifically for the needs of C4D users.
Puget Systems has performed extensive analysis of GPU-Based Rendering Engines such as VRay RT, Octane Render and Iray to configure workstations that are designed specifically for the needs of those using GPU-Based Rendering Engines.
Puget Systems has performed extensive analysis of CPU-Based Rendering Engines such as VRay, Keyshot and Mental Ray to configure workstations that are designed specifically for the needs of those using CPU-Based Rendering Engines.
VR Development and Photogrammetry Software
Puget Systems has put together systems configured for virtual reality through head mounted displays like the HTC Vive and Oculus Rift.
Generating 3D spacial data in Photoscan can often be a time consuming task, but our workstations are tailor-made to give you maximum performance.
Why Choose Puget Systems?
We do not add a part to our product line unless we feel we can stand behind it. You can feel confident that any selection you make on our website is a quality product.
By keeping inventory of our most popular parts, and maintaining a short supply line to parts we need, we are able to offer an industry leading ship time of 7-10 business days on nearly all our system orders.
We make sure our representatives are as accessible as possible, by phone and email. At Puget Systems, you can actually talk to a real person!
Click here for even more reasons!