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New Benchmarking System Launched

Posted on February 27, 2009 by Jon Bach

Puget Systems is pleased to announce a brand new benchmarking system, which we have built from the ground up for use in all our new custom computers. Whereas our old system provided scores that were difficult to put into context, our new system uses real-world programs to provide meaningful numbers that are useful in themselves.

We now provide information such as how fast your hard drive can copy sequential and random data, or how fast your memory can read and write. We believe these types of scores are much more useful to our customers.

For gaming benchmarks, we're now running real world games. We run the games at various resolutions and quality settings, and record the frames per second. This is a universal method of measuring gaming performance, and should prove more useful to our customers.

We have also built our new benchmarking system from the ground up with the ability to quickly and easily add new benchmarks to our process. This means that as new applications or games come out, we can quickly expand our testing to include them. Our goal is to include one major game from each gaming type (FPS, MMORPG, etc) in our benchmarks.

As always, one of the things we do internally is compare your scores to similar systems, in a way to automatically flag any performance issues that need attention. We feel this is a significant improvement to both our benchmarking process, but also our automated quality control.

You can view a sample of our new benchmark results at https://www.pugetsystems.com/included...ist#benchmarks

Please feel welcome to provide feedback! What benchmarks would you like to see? I'm excited that we've built this system to be easy to add to, so look for us to continue to improve it with new tests as time goes on.

very good news to here. what platform and setup as numbers look low for processor in an 86 degreee environment. while gpu looks pretty normal.

if you find a low score on lets say hd can you really find out what is causing it via this new testing?

i wasn't aware you all updated your burners and readers with latest firmware... good practice so users can get most out of media used. i would venture to say most users would check that stuff anyways.

Posted on 2009-02-28 08:55:59

Great news and an example of Puget's continued committment to excellence. Being a computer "dummy" this may be a silly question, but is it possible or practical for Puget to make the testing program(s) available to customers so existing Puget builds could use these new benchmark standards?

Posted on 2009-02-28 10:31:55

The game demos we very well could, as well as some of the smaller apps we test. BurninTest and Performance Test we have to buy a site license for, so we can't give it out. However, they do have demo versions on their website (passmark.com)

Posted on 2009-02-28 18:38:36