GPU: FGL™ 9800
Memory: 256MB DDR(256 bit) MB
Interface: AGP 1X/2X/4X/8X
Clock Speed: Not Specified
Memory Speed: Not Specified
Connectors:
x DVI connector
Max Resolution:
048 x 1536@85Hz
3D Acceleration Features:
Hardware acceleration of the following:
Anti-aliased points and lines or full scene anti-aliasing (2X, 4X, 6X)
3D lines and triangles
Stipple points
Two-sided lighting
Up to 8 light sources
Directional and local lighting
OpenGL overlay planes
Occlusion culling
6 user defined clip planes
OpenGL polymode functions
32-bit (24+8-bit stencil) Z Buffer
Fast Z and color clears
Full DX9 vertex shader support with 4 vertex units
SMARTSHADER 2.1
Programmable pixel and vertex shaders
16 textures per pass
Pixel shaders up to 160 instructions with 32-bit floating point precision
for each RGBA component
Multiple render target support
Shadow volume rendering acceleration
High precision 10-bit per channel frame buffer support
SMOOTHVISION 2.1
2X/4X/6X full scene anti-aliasing modes
High performance adaptive algorithm with programmable sample patterns
2X/4X/8X/16X anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-linear (quality)
options
HYPER Z III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
AGP 4X/8X support