Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Video Recap | Adobe MAX 2024
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.
Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
Insights From NAB NY 2024 & Virtually Everything Summit
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
Reality Capture Benchmark Testing Methodologies
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails
SIGGRAPH 2024: The Future of AI in 3D Art
Generative AI was a big talking point at this years SIGGRAPH. We take a look at a few highlights from the show.
Puget Systems’ Perspective on Intel CPU Instability Issues
You may have heard about instability issues with Intel Core 13th and 14th Gen desktop processors. The issue has been gaining more attention as time goes on. I am posting to share what we’ve experienced here at Puget Systems, and what we’re doing about it.
NAB Show 2024 Recap
Participating in press interviews, presentations, and sponsorships allowed us to share our perspectives and contribute to thought leadership in the industry. We sincerely thank everyone who contributed to the success of NAB Show 2024, from our valued customers and partners to the organizers and attendees who made each interaction memorable.
The Puget Systems Podcast is Back!
Gotta Get Back In Time Okay, so it has actually been back for several months now – after an almost two-year hiatus. Houston is still at the helm, but in a new format as sort of a podcast with video… a vodcast? It’s similar to the webinars we’ve done periodically, in that it is a
Exploring Unreal Engine 5.4: What’s New and What’s Next
Epic has unveiled the updates and new features in Unreal Engine 5.4. We review the main points and discus their impacts.