NVIDIA has announced their newest graphics card product family, the GeForce RTX 50-series. There were many features announced that content creators should take note of. In this post, we highlight some of those features.
2025 Event Schedule
I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.
Is Your Premiere Pro Footage Hardware Accelerated?
Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.
DaVinci Resolve 19.1 Update | Performance Gains from Minor Updates
Blackmagic Design released an update to DaVinci Resolve with version 19.1. In this post we explore some of the updates and how they may effect users who utilize DaVinci Resolve for their post-production workflows.
The End of an Era: Goodbye, Windows 10!
Puget Systems will stop selling Windows 10 at the end of 2024. William looks back on this version’s long run and why it is finally coming to an end.
Unreal Fest 2024: My Experience at Epic’s Annual Conference
Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Video Recap | Adobe MAX 2024
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.
Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
Insights From NAB NY 2024 & Virtually Everything Summit
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
Reality Capture Benchmark Testing Methodologies
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails