Puget Systems returns to SIGGRAPH 2026 and teams up with Form Studios, District Cinema, Beeble AI, Corridor Crew, and more for interactive demos.


Puget Systems returns to SIGGRAPH 2026 and teams up with Form Studios, District Cinema, Beeble AI, Corridor Crew, and more for interactive demos.

We are a proud technology partner with the team at District Cinema, working together to help solve challenges with high-performance hardware solutions.

Kelly put Unreal Engine 5.8’s new MCP integration to the test, letting Claude drive the editor directly. Here’s where AI excelled, and where it broke down.

We examine GPU performance with the new Gaussian splatting method in PIX4Dmatic 2.5 across two datasets and multiple generations of video cards.

Stop by our booth July 21st – 23rd to try the Robo Dojo mocap experience, meet our team, and learn about customized workstations, servers, and storage.

Puget Systems removed the friction for MPS to adopt SMPTE 2110, providing stable systems with a willingness to explore experimental configurations.

We tested the AMD Radeon RX 9070 GRE in professional content creation applications, evaluating based on both MSRP and current market pricing.

Dustin investigates how Intel’s new Arc Pro B70 performs for local LLM and image generation, both as a single card and in a set of four GPUs.

Patrick covers the qualification process for adding a new chassis to our line, the SilverStone SUGO 17, and how it compares to the cases it is replacing.

Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.