I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.

I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.
Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.
Blackmagic Design released an update to DaVinci Resolve with version 19.1. In this post we explore some of the updates and how they may effect users who utilize DaVinci Resolve for their post-production workflows.
Puget Systems will stop selling Windows 10 at the end of 2024. William looks back on this version’s long run and why it is finally coming to an end.
Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails
Generative AI was a big talking point at this years SIGGRAPH. We take a look at a few highlights from the show.