Puget Systems Adobe After Effects CC BenchmarkWritten on December 5, 2018 by Matt Bach
At Puget Systems, one of our primary goals is to make sure that our customers end up with a fast, reliable workstation that is perfectly tailored to their unique workflow. The main way we do this is by benchmarking a wide range of hardware in After Effects (and numerous other software packages) that we then publish in our ongoing series of hardware articles.
However, while this ensures we are selling the right hardware, it does not give our customers a great idea of how much faster a new workstation would be compared to their existing system. To address this issue, we are making our internal Ae benchmark available for public download so that anyone can compare their own computer to our latest After Effects hardware articles. Even better, this benchmark is compatible with both Windows and Mac-based systems!
We also have a benchmark available for Adobe Photoshop CC
How to run the benchmark
After downloading the benchmark, unzip it to a convenient location - we recommend placing it on the same drive that you store your active projects as there are a few media assets used throughout the benchmark. Next, simply open the "PugetBenchmark.aep" project file and follow the instructions shown in the "Benchmark Instructions" composition.
Note that while a number of settings will be automatically set by the benchmark script, there are three that you will need to set manually as they cannot be effectively scripted. These settings are:
- Enable "Allow Scripts to Write Files and Access Network" in "Edit -> Preferences -> Scripts & Expressions"
- Disable "Disk Cache" in "Edit -> Preferences -> Media & Disk Cache" (having disk cache enabled results in inconsistent results as Ae is not fully consistent on when it will write files to the cache)
- Set Spacebar Preview to "Play Once" in the Preview Window
Once the benchmark is completed, we recommend reverting these back to their original settings since things like Disk Cache are probably something you want to have enabled.
With After Effects configured, you can run the "PugetBenchmark.jsxbin" script by going to "File -> Scripts -> Run Script File" and browsing to the benchmark folder. If you do not see this script, make sure the open dialog is not restricted to only showing ".jsx" files. You will need to confirm one prompt to clear your existing disk cache, then the benchmark will proceed. Most systems should be able to complete the benchmark in 30-60 minutes, although it will vary based on the performance of your system.
When the benchmark is complete, it will give you an "Overall Score" as well as individual scores for the different types of tests. A log file is generated in the benchmark folder that includes these scores as well as the time in seconds it took to complete each individual task. You can compare your scores to those in our After Effects hardware articles dated from December 2018 and newer.
This benchmark is designed for After Effects 2019 and should run on virtually any Windows or Mac-based system that has After Effects CC 2019 installed. However, due to the size of the test projects it is ideal to have 16GB or more of system RAM and a GPU with 4GB+ of VRAM.
Note that this benchmark is still in BETA. Plug-ins and customized preferences in particular may prevent the benchmark from running properly. If you run into any issues, we recommend resetting your preferences to default - be sure to make a backup first!
Benchmark tests and projects
Our benchmark tests RAM Preview FPS (in both half and full resolution), FPS when rendering a composition out to a file, and performance when doing a warp stabilize and 3D camera tracker analysis.
Many of our benchmarks are based around the excellent tutorials provided by VIDEO COPILOT. If you wish to understand what is going on in those compositions, we highly recommend watching the following tutorials:
How does the scoring work?
The scoring system used in our benchmark is based on the performance relative to a reference system with the following specifications:
- Intel Core i9 9900K 8 Core
- NVIDIA GeForce RTX 2080 8GB
- 64GB of RAM
- Samsung 960 Pro 1TB
- Windows 10
- Adobe After Effects CC 2019 (ver. 16.0.0)
- Overall Score: 1000
- Standard Score: 100
- C4D Score: 100
- Tracking Score: 100
The Tracking Score is the average of the scores for warp stabilize and 3D camera tracker tests. The C4D Score includes the average of RAM Preview (half and full res) and Final Render results for the compositions that utilize the Cinema 4D 3D renderer. Likewise, the Standard Score is the average of the RAM Preview (half and full res) and Final Render results for the compositions that do not use the C4D renderer.
The Overall Score is based on a weighted average of the three types of tests based on what our customers tend to be the most concerned about:
- Standard Score - 50%
- C4D Score - 25%
- Tracking Score - 25%
Commercial use & pricing
Our After Effects benchmark is provided completely free of charge for anyone to download and use. We only ask that if you are using it for commercial purposes that credit "Puget Systems" (please do not shorten to "Puget") and provide a link to this page. Examples:
- Web: After Effects benchmark provided by workstation manufacturer Puget Systems
- Print: Puget Systems After Effects benchmark can be downloaded at www.pugetsystems.com/go/PSBenchmark
- Reordered the tests to Render->Half Res Preview->Full Res Preview in order to try to resolve issues with some systems improperly using the disc cache files for the render test which resulted in too high of scores.
- Added additional checks during the Render tests so that if the benchmark is not able to start the render automatically, it will prompt the user to click the "Render" button manually.
- Minor bug fix
- Added more robust detection for when the benchmark starts/stops RAM Preview and Render testing. This is to fix a bug on some systems where if the test doesn't start within a few seconds, the benchmark thinks it already finished.
- Added Ae version check to make sure Ae 2019 (ver 16.x) is being used.
- Initial benchmark errors (Disk Cache not disabled, Ae not using English, Ae version mismatch, etc) now allow for you to continue the benchmark anyways - although the benchmark will probably break so that isn't recommended.
- First release.
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