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V-Ray: Intel Core i9 12900KS Performance

Posted on April 5, 2022 by Kelly Shipman

Intel is expanding their “Core” series lineup with the new top-end Core i9 12900KS. Compared to the 12900K, this new CPU has a slightly higher base and boost frequency, but in exchange requires a bit more power. The question is: does the higher frequency make any difference in V-Ray?

OctaneRender 2020 – NVIDIA GeForce RTX 3090 Ti Performance

Posted on March 29, 2022 by Kelly Shipman

NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for GPU rendering within OctaneRender.

Redshift – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Redshift from Maxon compared to recent NVIDIA Quadro GPUs.

V-Ray – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in V-Ray from Chaos Group compared to recent NVIDIA Quadro GPUs.

OctaneRender – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Octane from Otoy compared to recent NVIDIA Quadro GPUs.

Intel 12th Gen – How do P-Cores and E-Cores Compare

Posted on January 27, 2022 by Kelly Shipman

With Intel’s new 12th Generation CPU, they have moved to a hybrid architecture with different sized cores. We look at how these cores perform compared to each other and theorize what other core combinations would provide.

NVIDIA Lite Hash Rate GPU Performance

Posted on October 26, 2021 by William George

In an attempt to make their GeForce line of consumer video cards less appealing to crypto miners, NVIDIA has updated many of their GPUs with “lite hash rate” versions. These are supposed to reduce effectiveness for mining of currencies like Etherium by about 50%, without impacting game performance or other applications, but to be sure of that we put a pair of GeForce RTX 3070 cards – one with LHR and one without – to the test.

Should you upgrade to Windows 11 for Unreal Engine?

Posted on October 8, 2021 by Kelly Shipman

Windows 11 is finally here, however, Unreal Engine has not offered a specific update to support any new features of the OS. So what kind of performance could be expected as of the launch of Windows 11, without official support?

Should you upgrade to Windows 11 for Rendering?

Posted on October 8, 2021 by Kelly Shipman

Windows 11 is finally here, however, many popular rendering applications like Redshift and V_ray have not officially offered support for the new OS. So what kind of performance could be expected as of the launch of Windows 11?

Unreal Engine – Intel Xeon W-3300 Processor Performance

Posted on July 29, 2021 by Kelly Shipman

Intel’s new Xeon W-3330 series of workstation CPUs are here, ranging from 12 to 38 cores, and touting up to 18% IPC improvements. But are these features worth the higher cost of the Xeon platform, and how do they fare against AMD’s Threadripper Pro line in Unreal Engine?

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