Windows 11 is finally here, however, many popular rendering applications like Redshift and V_ray have not officially offered support for the new OS. So what kind of performance could be expected as of the launch of Windows 11?


Windows 11 is finally here, however, many popular rendering applications like Redshift and V_ray have not officially offered support for the new OS. So what kind of performance could be expected as of the launch of Windows 11?

Intel’s new Xeon W-3330 series of workstation CPUs are here, ranging from 12 to 38 cores, and touting up to 18% IPC improvements. But are these features worth the higher cost of the Xeon platform, and how do they fare against AMD’s Threadripper Pro line in Unreal Engine?

Intel’s new Xeon W-3330 series of workstation CPUs are here, ranging from 12 to 38 cores, and touting up to 18% IPC improvements. But are these features worth the higher cost of the Xeon platform, and how do they fare against AMD’s Threadripper Pro line in Cinema 4D?

Intel’s new Xeon W-3330 series of workstation CPUs are here, ranging from 12 to 38 cores, and touting up to 18% IPC improvements. But are these features worth the higher cost of the Xeon platform, and how do they fare against AMD’s Threadripper Pro line in V-Ray?

NVIDIA’s new GeForce RTX 3070 Ti & RTX 3080 Ti are here, touting more performance than their non-Ti variants – although with a larger price tag to match. The big question is exactly where these fit in Nvidia’s crowded lineup for GPU rendering within OctaneRender.

Unreal Engine 5 is the first major release from Epic since Unreal Engine 4 release 7 years ago. We take a look at what is new, and if it is ready for your project.

NVIDIA’s new GeForce RTX 3080 Ti is here, touting more performance and higher VRAM than the RTX 3080 – although with a larger price tag to match. The big question is exactly where this fits between the RTX 3080 and RTX 3090 for GPU rendering within OctaneRender.

With the launch of Nvidia’s RTX A6000 video card, we look at how well these cards scale in multi-GPU configurations for rendering in Redshift, OctaneRender, and V-Ray.

AMD’s new Threadripper Pro CPUs are here, combining many of the features from their Threadripper and EPYC CPU lines including increased memory and PCI-E capability. But are these extra features useful for Cinema 4D, or should you stick with the normal Threadripper processors?

AMD’s new Threadripper Pro CPUs are here, combining many of the features from their Threadripper and EPYC CPU lines including increased memory and PCI-E capability. But are these extra features useful for V-Ray, or should you stick with the normal Threadripper processors?