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Agisoft Metashape

Generating 3D spatial data in Metashape (formerly Photoscan) can often be a time consuming task, but our workstations are tailor-made to give you maximum performance. Each step of the way – from aligning photos, building the dense cloud, and building the mesh and texture – our workstations have the power to allow you to complete your work faster than ever before.

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Pix4D

Processing images to form 3D maps and models in Pix4D is a time consuming task, but our workstations are built specifically to give you maximum performance. Whether building a point cloud, creating mesh and texture data, or generating DSM and orthomosaics – we have tested Pix4D to find the combination of hardware that will give you the fastest results.

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SOLIDWORKS

A SOLIDWORKS workstation needs to be quick and agile, allowing you to complete your work without interruption. Whether modeling parts or running simulations, our systems have been optimized to allow you to complete your work with minimal disruption.

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Live Streaming

Puget Systems has put together computers configured for a variety of live streaming situations: from professional gamers and individual content creators to small businesses that are moving online, and all the way up to churches and large event centers with multiple cameras

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Redshift

By leveraging the incredible computing performance and efficiency of the GPU, Redshift dramatically speeds up rendering, resulting in faster iteration and lower costs. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.

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OctaneRender

These system configurations are optimized for fast rendering and solid reliability in the world’s first GPU-accelerated, unbiased, physically correct renderer: OctaneRender.

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V-Ray

From architecture and design to visual effects in film and television, V-Ray is the most widely used rendering solution in the world. V-Ray has helped artists and designers visualize their best work for over 20 years, pushing the boundaries of imagery, animation, and virtual reality.