A short article covering some of the best computer system configurations for design and rendering in Autodesk Revit.


A short article covering some of the best computer system configurations for design and rendering in Autodesk Revit.

Photoshop may not be the most intensive application for many workflows, but for those that spend a significant amount of time in it, a properly configured workstation can make a big impact on productivity. In this post, we will go over a few of our recommendations for the best PC for Adobe Photoshop for a range of budgets.

A short article covering some of the best computer system configurations for design in SOLIDWORKS.

After Effects can be a power hungry application, requiring a powerful workstation with plenty of system memory in order to keep you in your creative process. In this post, we will go over a few of our recommendations in the summer of 2020 for the best PC for Adobe After Effects for a range of budgets.

A short article covering some of the best computer system configurations for design in AutoCAD.

Depending on the type of footage you work with, the hardware requirements for Premiere Pro can range from a fairly moderate system, to an incredibly powerful one. In this post, we will go over a few of our recommendations for the best PC for Adobe Premiere Pro for a range of budgets.

A short article covering some of the best computer system configurations for photogrammetry in RealityCapture.

A short article covering some of the best computer system configurations for photogrammetry in Metashape.

The release of 3ds Max 2021, as well as new CPUs from Intel and AMD, it was time for a new round of hardware testing. This was also a great opportunity to begin building a new benchmark suite to test many of the common actions within 3ds Max such as modeling, simulations and rendering. There has been a lot of changes within 3ds Max as well as with CPUs in the years since our last pass, so let’s see how Max handles now.

We’ve observed that some photogrammetry applications seem to perform better with lower core count processors, so we wanted to look at whether Hyperthreading and Simultaneous Multithreading could be negatively impacting performance in these programs. Next up is RealityCapture.