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V-Ray – NVIDIA GeForce RTX 3090 Ti Performance

Posted on March 29, 2022 by Kelly Shipman

NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for GPU rendering within V-Ray.

OctaneRender 2020 – NVIDIA GeForce RTX 3090 Ti Performance

Posted on March 29, 2022 by Kelly Shipman

NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for GPU rendering within OctaneRender.

Unreal Engine 4.26 – NVIDIA GeForce RTX 3090 Ti Performance

Posted on March 29, 2022 by Kelly Shipman

NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for Unreal Engine.

Redshift – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Redshift from Maxon compared to recent NVIDIA Quadro GPUs.

V-Ray – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in V-Ray from Chaos Group compared to recent NVIDIA Quadro GPUs.

OctaneRender – NVIDIA RTX A6000, A5000, A4000 Performance

Posted on February 7, 2022 by Kelly Shipman

While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Octane from Otoy compared to recent NVIDIA Quadro GPUs.

NVIDIA Lite Hash Rate GPU Performance

Posted on October 26, 2021 by William George

In an attempt to make their GeForce line of consumer video cards less appealing to crypto miners, NVIDIA has updated many of their GPUs with “lite hash rate” versions. These are supposed to reduce effectiveness for mining of currencies like Etherium by about 50%, without impacting game performance or other applications, but to be sure of that we put a pair of GeForce RTX 3070 cards – one with LHR and one without – to the test.

Unreal 4.27 adds multi-GPU support for lightmass building

Posted on September 9, 2021 by Kelly Shipman

Unreal Engine has very little use for multiple GPUs in a system. With the new 4.27 release, they’ve added Multi-GPU support for the GPU Lightmass plugin. But how does it work and is it worth the cost?

Unreal Engine 4.26 – NVIDIA GeForce RTX 3070 Ti & 3080 Ti Performance

Posted on July 21, 2021 by Kelly Shipman

NVIDIA’s new GeForce RTX 3070 Ti and 3080 Ti are here, promising higher performance than their non-Ti counterparts – although with a larger price tag to match. The big question is exactly where these fit in Nvidia’s crowded product line for Unreal Engine.

OctaneRender 2020 – NVIDIA GeForce RTX 3070 Ti & 3080 Ti Performance

Posted on July 20, 2021 by Kelly Shipman

NVIDIA’s new GeForce RTX 3070 Ti & RTX 3080 Ti are here, touting more performance than their non-Ti variants – although with a larger price tag to match. The big question is exactly where these fit in Nvidia’s crowded lineup for GPU rendering within OctaneRender.

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