Using NVLink requires a physical bridge between two identical NVIDIA graphics cards, but with the new generation of Ampere-based GeForce RTX 30 Series and RTX A-series video cards which bridges work with which GPUs?


Using NVLink requires a physical bridge between two identical NVIDIA graphics cards, but with the new generation of Ampere-based GeForce RTX 30 Series and RTX A-series video cards which bridges work with which GPUs?

We finally get to see how NVIDIA’s new Ampere workstation cards perform in rendering applications such as OTOY’s OctaneRender. We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card Nvidia has released.

We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card NVIDIA has released. We finally get to see how Nvidia’s new Ampere workstation cards perform in rendering applications such as Maxon’s Redshift.

We finally get to see how NVIDIA’s new Ampere workstation cards perform in rendering applications such as Chaos Group’s V-Ray. We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card Nvidia has released.

GPU performance is a key component of Unreal Engine. Many Virtual Production and ArchViz users require features only found in Nvidia’s professional line of video cards. With the release of the new Nvidia RTX A6000, we can finally see what the latest professional hardware can offer.

With the launch of the AMD Radeon RX 6900 XT, we finally get a look at the top-end GPU from AMD’s 6000-series. We have looked at how the Radeon 6900 XT performs in a range of professional applications to help you decide whether they are worth using in a new workstation, or as an upgrade in your current system.

GPU performance is a key component to Unreal Engine, especially for Virtual Production and ArchViz workflows. AMD’s newest GPU, the Radeon RX 6900 XT has arrived with 16GB of VRAM. We can finally see how this card performs in professional workflows, both with and without ray tracing.

In past testing, we found that RealityCapture benefited somewhat from adding a second video card. Is that still the case with the latest NVIDIA GeForce RTX 30 Series cards, and the recent update to RealityCapture 1.1 Blaze?

Agisoft recently released a major update to Metashape, version 1.7.0, after we had wrapped up most of our testing for a GPU performance roundup on the older 1.6.5. We’ve now tested a few video cards on the new version to see what has changed.

Now that we finally have performance data for NVIDIA’s GeForce RTX 3060 Ti and AMD’s Radeon RX 6900 XT, it is time for a head-to-head roundup of the GeForce RTX 30 Series and Radeon RX 6000 Series video cards in Agisoft Metashape.