Well, scripting has been kicked up a notch, and the training wheels are off. I dive deeper into AutoIT, and attempt to figure out arrays and networks.
Out of the 3ds Max frying pan and into the AutoIt fire.
I begin a decent into automation tools to build a installer for the benchmark tool.
Benchmark continues, but first.. Blue Screen!
I this ongoing series, I experience a very frustrating week, full of blue screen, crashes, and more blue screens.
A week of ups and downs
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
Making the benchmark more flexible
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.
The Search for Scripts Continues
After a couple weeks of smooth sailing, things get a bit rocky.
Scripting in 3ds Max
This week we continue the development of a new benchmark and dive into scripting within 3ds Max
Developing a New 3ds Max Benchmark
An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.
3D Artist Joins the Labs Team
As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.
New Photogrammetry Benchmarks
We have published three new benchmarks for photogrammetry applications. Whether you use Pix4D, Metashape (formerly PhotoScan), or RealityCapture we now have a utility you can use to measure and compare system performance. These benchmarks will be featured in upcoming articles from our Labs department, so check them out and see how your workstation stacks up!