Microsoft Production Studios & SMPTE 2110
Puget Systems removed the friction for MPS to adopt SMPTE 2110, providing stable systems with a willingness to explore experimental configurations.
AMD GPU Rendering Performance: Is Radeon a Viable Alternative?
Rising GPU prices and improving AMD support are changing the conversation about rendering. See how AMD’s latest Radeon GPUs compare to NVIDIA today.
Creating a Benchmark for Unreal Engine
We’re creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.
From Unboxing to Inference: Introducing the Puget Systems Docker App Packs
We look at AI the way our customers do, which is why we built the Puget Systems Docker App Packs: to help you get up and running with AI inference fast!
Best Workstations for Unreal Engine in 2026
Unreal Engine is a complex application with many different uses. This guide covers the most common workflows and what type of workstation is best for each.
Puget Bench 2.0 for Premiere Pro and DaVinci Resolve Released!
Version 2.0 of Puget Bench for Premiere Pro and DaVinci Resolve is here, with updates reflecting today’s editing workflows, codecs, and AI-driven features.
The State of Puget Bench (Q1 2026)
Looking back at what developments came to Puget Bench 2025, where our benchmark program is at right now, and what our users can look forward to in 2026.
Rendering Benchmarks vs Reality
Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.
Puget Bench for Creators Fall Feature Pass Released!
The new Puget Bench for Creators app is here, featuring a range of enhancements and improvements to make running our benchmarks easier than ever before.
Puget Bench for Lightroom Classic 1.0 Released!
Using real-world workflows, our first full release adds cross-platform support, expanded camera formats, and AI testing to accurately measure performance.









