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Puget Bench for Unreal Engine Announcement Press Release Featured Image with Unreal Engine Logo and Benchmark Performance Meter

Creating a Benchmark for Unreal Engine

Post Posted on June 10, 2026 by Kelly Shipman

We’re creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.

Featured Image for Introducing the Puget Systems App Packs Article with Text Overlaid on a Blue-tinted Screenshot of an AI Workflow

From Unboxing to Inference: Introducing the Puget Systems Docker App Packs

HPC Post Posted on March 17, 2026 by Dustin Moore

We look at AI the way our customers do, which is why we built the Puget Systems Docker App Packs: to help you get up and running with AI inference fast!

Featured Image for Best Workstations for Unreal Engine 2026 Article with Fractal Design Define 7 Chassis in Background

Best Workstations for Unreal Engine in 2026

Hardware Article Posted on February 16, 2026 by Kelly Shipman

Unreal Engine is a complex application with many different uses. This guide covers the most common workflows and what type of workstation is best for each.

PugetBench for DaVinci Resolve 2.0 Zoomed

Puget Bench 2.0 for Premiere Pro and DaVinci Resolve Released!

Post Posted on February 6, 2026 by Matt Bach

Version 2.0 of Puget Bench for Premiere Pro and DaVinci Resolve is here, with updates reflecting today’s editing workflows, codecs, and AI-driven features.

Featured Image for the State of Puget Bench Q1 2026 Blog Post Featuring a Screenshot of Puget Bench for Lightroom Classic

The State of Puget Bench (Q1 2026)

Post Posted on January 14, 2026 by Matt Bach

Looking back at what developments came to Puget Bench 2025, where our benchmark program is at right now, and what our users can look forward to in 2026.

Rendering Benchmarks vs Reality Article Featured Image with Text Overlaid on a Picture of a Datacenter

Rendering Benchmarks vs Reality

Hardware Article Posted on December 9, 2025 by Kelly Shipman

Rendering benchmarks are great for comparisons, but do they accurately predict render times? We tested real projects across Blender and V-Ray to find out.

PugetBench for Creators Feature Pass 3 Screenshot

Puget Bench for Creators Fall Feature Pass Released!

Post Posted on December 3, 2025 by Matt Bach

The new Puget Bench for Creators app is here, featuring a range of enhancements and improvements to make running our benchmarks easier than ever before.

PugetBench for Lightroom Classic 1.0

Puget Bench for Lightroom Classic 1.0 Released!

Post Posted on November 4, 2025 by Matt Bach

Using real-world workflows, our first full release adds cross-platform support, expanded camera formats, and AI testing to accurately measure performance.

Featured Image for Best Workstations for After Effects 2025 Article with AE Software Logo Icon and a Tower Chassis in the Background

Best Workstations for After Effects in 2025

Hardware Article Posted on October 22, 2025 by Peter Emery

Our post-production expert Peter gives you a guided tour of the best workstation configurations tailored for different types of After Effects users.

An Intel Arc B50 at an isometric angle on a blue field with white tracer pattern. Above the B50 is the article title in white and green.

Intel Arc Pro B50 Review

Hardware Article Posted on September 3, 2025 by Evan Lagergren

How does Intel’s new entry-level professional Arc Pro B50 GPU compare to the NVIDIA RTX A1000 in professional media editing, AI, and CAD/BIM applications?

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