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After Effects CPU Roundup: AMD Ryzen 3rd Gen, AMD Threadripper 2, Intel 9th Gen, Intel X-series

Posted on July 19, 2019 by Matt Bach

After Effects traditionally likes lower core count CPUs that run at a high frequency, but although AMD’s new Ryzen 3rd generation processors have an increase in core count, they are also much better at lightly threaded workflows than the previous generation. But exactly how much of a difference will this make in After Effects compared to the AMD Threadripper, Intel 9th Gen, and Intel X-series CPUs?

Photoshop CPU Roundup: AMD Ryzen 3rd Gen, AMD Threadripper 2, Intel 9th Gen, Intel X-series

Posted on July 17, 2019 by Matt Bach

AMD’s new Ryzen 3rd generation processors have arrived and shaken up the dynamic between Intel and AMD in many workloads. But how well do they handle heavy Photoshop workloads compared to the AMD Threadripper, Intel 9th Gen, and Intel X-series CPUs?

First Look at AMD Ryzen 3rd Gen CPUs for Rendering

Posted on July 7, 2019 by William George

AMD launched their third generation of mainstream Ryzen processors today, but we were only provided with the low-end Ryzen 5 3600 ahead of time. We have ordered the Ryzen 7 3800X and Ryzen 9 3900X, and should be testing them soon, but until then we can at least look at how the overall architecture is doing with the example we do have.

First Look at AMD Ryzen 3rd Gen CPUs for Video Editing

Posted on July 7, 2019 by Matt Bach

AMD’s new Ryzen 3rd generation CPUs just launched with terrific performance improvements across the board. While we don’t have the full lineup tested just yet, we wanted to give a first look at what we are seeing in Premiere Pro, After Effects, DaVinci Resolve, and other applications commonly used in video editing.

NVMe RAID 0 Performance in Windows 10 Pro

Posted on July 1, 2019 by William George

As SSDs have gotten faster, especially with the advent of NVMe technology, the vast majority of users don’t need to worry about RAID 0. However, there are still some niche applications where combining the speed of multiple, very fast SSDs is helpful – so in this article we are going to look at the current state of NVMe RAID solutions on a variety of modern platforms from Intel and AMD.

Does RAM Capacity Affect RealityCapture Performance?

Posted on June 26, 2019 by William George

RealityCapture, like other photogrammetry applications, is built to take a batch of photographs and turn them into digital, 3D models. The algorithms used during that process are designed to be “out of core”, meaning that not all of the data has to be loaded into system memory (RAM) at the same time – allowing for full processing without requiring a ton of available memory. Having more RAM can still be beneficial, though, so we decided to test how much impact it has on performance.

Threadripper 2990WX Photogrammetry Performance: Windows 10 1809 vs 1903 & CorePrio

Posted on June 11, 2019 by William George

When the performance of AMD’s Threadripper processors is brought up, the discussion can often turn toward some of the oddities of this CPU’s architecture and how it interacts with thread scheduling in Windows 10. That is something which AMD has attempted to improve with their Ryzen Master software, and which has been partially addressed by Microsoft as well (via Windows updates). Some folks in the wider AMD enthusiast community have tried to tackle this issue too.

Metashape 1.5.1: NVIDIA GeForce, Titan, and AMD Radeon Performance Comparison

Posted on June 11, 2019 by William George

Metashape, formerly known as PhotoScan, is a photogrammetry program that takes a set of images and combines them to create a 3D model or map. Processing of those images into point clouds and 3D meshes/textures is time-consuming, heavily using a computer’s CPU and GPU. We have recently updated our benchmark tools to support Metashape, along with new image sets to test, so now we are taking a look at how different NVIDIA and AMD video cards perform in this application.

Pix4D 4.3 vs 4.4 Performance Differences

Posted on June 11, 2019 by William George

Pix4D is an advanced photogrammetry application, suited to a wide range of uses, with a focus on handling images captured by drone cameras. Processing of those images into point clouds and 3D meshes/textures is time-consuming, heavily using a computer’s CPU and GPU. We have recently updated our benchmark tools for Pix4D, and published articles looking at CPU and GPU performance on version 4.3 – but in the midst of our testing, 4.4 was released. Is it any faster?

RealityCapture 1.0.3: NVIDIA GeForce and Titan Performance Comparison

Posted on June 5, 2019 by William George

RealityCapture, like other photogrammetry applications, is built to take a batch of photographs and turn them into digital, 3D models. The many steps involved in that process can take a lot of time, and utilize both the CPU and GPU at different points. We recently put together a benchmark tool for RealityCapture, and after looking at processor performance last week we are now diving into a comparison of the current NVIDIA GeForce and Titan video cards.

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