Working Remotely Part 2

Nearly seven years ago, I began working remotely when I moved my family from Auburn, Washington to St. George, Utah. I knew a few people who worked from home, but the practice wasn’t as accepted by in 2013 as it is today. Given my background in software, I spent a few weeks researching the tools that I’d need to make the transition to a home office. That I worked for a tech-savvy manager and owner at Puget Systems, helped immensely, and both showed a lot of patience as I worked through gathering the right hardware and software tools to do my job.

Puget Systems Response to Coronavirus

The spread of COVD-19 is having significant impact on our company, and the computer industry as a whole. In this post, I’ll fill you in on what’s happening, and what we are doing to mitigate the impact, and keep YOU up and running!

Developing a New 3ds Max Benchmark

An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.

3D Artist Joins the Labs Team

As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.

New CPU Announcement: AMD Ryzen 9 3950X

AMD has launched the top-end model in their 3rd gen Ryzen processor family, a 16-core processor named Ryzen 9 3950X! We’ve tested it across a wide range of real-world applications, and are very excited about being able to offer this CPU in our workstations after AMD releases it for sale November 25th, 2019.

Real world benchmarks are about more than just competing for big numbers

Over the last year, we have been hard at work improving, polishing, and making our internal benchmarks available to the general public. But why are we spending so much effort on this project? After all, this kind of development takes a significant amount of time, and is often much harder to do than you might realize since most applications are not made to be used in this manner.