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GPU Rendering: NVIDIA RTX 6000 Ada Performance

Posted on February 14, 2023 by Kelly Shipman

Following the new consumer GPUs, NVIDIA’s new professional video card, the RTX 6000 Ada Generation, is now available. They are often favored for GPU rendering due to their large VRAM and compact design. Just how much more performance do these new GPUs provide compared to the previous generation RTX cards?

Unreal 4.27 adds multi-GPU support for lightmass building

Posted on September 9, 2021 by Kelly Shipman

Unreal Engine has very little use for multiple GPUs in a system. With the new 4.27 release, they’ve added Multi-GPU support for the GPU Lightmass plugin. But how does it work and is it worth the cost?

OctaneRender 2020 – NVIDIA RTX A6000 48GB Performance

Posted on February 8, 2021 by Kelly Shipman

We finally get to see how NVIDIA’s new Ampere workstation cards perform in rendering applications such as OTOY’s OctaneRender. We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card Nvidia has released.

Redshift 3.0 – NVIDIA RTX A6000 48GB Performance

Posted on February 8, 2021 by Kelly Shipman

We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card NVIDIA has released. We finally get to see how Nvidia’s new Ampere workstation cards perform in rendering applications such as Maxon’s Redshift.

V-Ray – NVIDIA RTX A6000 48GB Performance

Posted on February 8, 2021 by Kelly Shipman

We finally get to see how NVIDIA’s new Ampere workstation cards perform in rendering applications such as Chaos Group’s V-Ray. We’ve previously looked at their consumer-grade cards, the new RTX A6000 is the first professional-grade card Nvidia has released.

Unreal Engine – Nvidia RTX A6000 48GB Performance

Posted on February 4, 2021 by Kelly Shipman

GPU performance is a key component of Unreal Engine. Many Virtual Production and ArchViz users require features only found in Nvidia’s professional line of video cards. With the release of the new Nvidia RTX A6000, we can finally see what the latest professional hardware can offer.

Inventor 2020 GPU Performance

Posted on April 29, 2020 by William George

We put several Quadro video cards to the test in Autodesk Inventor 2020.2, using Inventor Bench, to see if there is a benefit to having a higher performance GPU in this application.

Revit 2020 GPU Performance

Posted on April 29, 2020 by William George

We put several Quadro video cards to the test in Autodesk Revit 2020.2, using RFO Benchmark, to see if there is a benefit to having a higher performance GPU in this application.

Unsupported: How to Make Dual NVLink Work on Windows 10

Posted on March 4, 2020 by William George

NVIDIA does not consider dual NVLink – using two pairs of cards, each connected via a NVLink bridge and enabled via SLI – to be a supported configuration with GeForce cards in Windows, but some driver releases do allow it to function. This article will look at how to get that working, if you really must have it, and why we are not offering it on our workstations here at Puget Systems.

SOLIDWORKS 2020 SP1 GPU Performance

Posted on February 28, 2020 by William George

With the recent release of SOLIDWORKS 2020’s first service pack, we thought it would be a good time to do a roundup of NVIDIA Quadro video card performance with regards to modeling in SOLIDWORKS.

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