NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?


NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?
I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.

Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.

Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.

Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.

Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.

The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails

Generative AI was a big talking point at this years SIGGRAPH. We take a look at a few highlights from the show.

You may have heard about instability issues with Intel Core 13th and 14th Gen desktop processors. The issue has been gaining more attention as time goes on. I am posting to share what we’ve experienced here at Puget Systems, and what we’re doing about it.