There’s new competition in virtual production as Chaos launches Arena and Foundry announces Nuke Stage: dedicated real-time software for ICVFX on LED walls.

There’s new competition in virtual production as Chaos launches Arena and Foundry announces Nuke Stage: dedicated real-time software for ICVFX on LED walls.
Tariffs have been affecting numerous industries—including ours. This post explains the tariff impact on Puget Systems’ pricing and our strategic approach.
NVIDIA quietly unveiled its new RTX PRO Blackwell workstation and server GPUs, bringing major upgrades in VRAM, cooling, and power efficiency. With up to 96GB of memory and a redesigned Max-Q variant for multi-GPU setups, these cards could be a game-changer for professionals.
NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?
I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.
Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.
Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.