Tariffs have been affecting numerous industries—including ours. This post explains the tariff impact on Puget Systems’ pricing and our strategic approach.

NVIDIA RTX PRO Blackwell GPUs Unveiled: What You Need to Know
NVIDIA quietly unveiled its new RTX PRO Blackwell workstation and server GPUs, bringing major upgrades in VRAM, cooling, and power efficiency. With up to 96GB of memory and a redesigned Max-Q variant for multi-GPU setups, these cards could be a game-changer for professionals.

DLSS 4 for Developers: How Game Devs, Virtual Production, and ArchViz Benefit
NVIDIA’s new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?
2025 Event Schedule
I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.

Is Your Premiere Pro Footage Hardware Accelerated?
Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.

Unreal Fest 2024: My Experience at Epic’s Annual Conference
Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.

Video Recap | Adobe MAX 2024
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.

Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.

Insights From NAB NY 2024 & Virtually Everything Summit
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
Reality Capture Benchmark Testing Methodologies
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails




