The Unreal Engine Benchmark Begins

After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.

Being Adaptable

Being adaptable is a key tenet of any business. That is especially true when the needs of your customers can change pretty quickly.

3D Artist Joins the Labs Team

As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.