We went to SIGGRAPH 2025 to showcase our own demos, connect with industry leaders, and see where technology is heading – but we learned a lot too!


We went to SIGGRAPH 2025 to showcase our own demos, connect with industry leaders, and see where technology is heading – but we learned a lot too!

NVIDIA quietly unveiled its new RTX PRO Blackwell workstation and server GPUs, bringing major upgrades in VRAM, cooling, and power efficiency. With up to 96GB of memory and a redesigned Max-Q variant for multi-GPU setups, these cards could be a game-changer for professionals.

Saad Moosajee shares some of his hardware testing, experiences, and learnings from tackling the technical aspects of rendering and simulation in Houdini.

The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.

Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.
I this ongoing series, I experience a very frustrating week, full of blue screen, crashes, and more blue screens.
After a couple weeks of smooth sailing, things get a bit rocky.
This week we continue the development of a new benchmark and dive into scripting within 3ds Max
An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.