AMD’s has launched the Ryzen 5000 Series, bringing with it the updated Zen 3 microarchitecture and substantial performance improvements over the previous generation. How much of an impact do those changes have on rendering in Cinema 4D? And what can we expect with regard to modeling and animation performance in the viewport?
AMD and Intel have both released small revisions to their latest-gen consumer CPU lines, in the form of the Ryzen XT models and Core i9 10850K. On paper these appear to be identical to current products except for very slight adjustments in clock speed, but how do they stack up in real-world rendering benchmarks?
Intel’s new 10th Gen Core processors are out now, with an increased number of cores and very high clock speeds. How do they stack up against AMD’s Ryzen chips and other current models in a heavily threaded environment like Cinema 4D’s CPU-based rendering?
For CPU-based rendering engines, the processor is by far the most important hardware choice when building or buying a workstation. What is the best choice among all the new CPUs that were launched in 2019, though? We’ve tested a wide range of chips so that we can provide that answer to you, so read on to find out!
Intel recently released a pair of rather odd high-end processors: the 14-core Core i9 9990XE and the 28-core Xeon W-3175X. Both have higher clock speeds than other models with similar core count, run much hotter, and have other peculiarities. Because of that, neither of these processors will have a home in our product line at this time – but they are still interesting to test for insight into what current CPU designs are capable of when pushed beyond what is practical.
Dynamic Local Mode is a new feature on AMD’s biggest Threadripper processors. These CPUs have cores grouped internally, some with direct access to system memory and some which have to communicate through those other cores to access data in memory. DLM prioritizes running code on the cores which have a direct line to the memory, helping to improve performance in situations where not all of the cores are in use. How does that translate to real-world workloads, though? Let’s take a look at two CPU-based rendering applications and see how the 24-core 2970WX behaves with this feature on and off.
Intel just updated their X-series processor line, with new models using 9XXX numbering to match the recent 9th Gen Core Series launch a few weeks ago. The main improvements are small clock speed increases along with fixes for some of the CPU exploits discovered in recent years. Cinema 4D uses a blend of performance factors, with clock speed being important for modeling, animation, and physics simulation while core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.
Intel just released their 9th Gen Core Series processors, which have both higher clock speed and more cores than the previous mainstream generation. Cinema 4D uses a blend of CPU factors: clock speed is important for modeling, animation, and physics simulation – but core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.
AMD just updated their high-performance Threadripper processor series, and the new top-end model – the 2990WX – has given the highest Cinebench multi-core score we’ve seen from a single CPU. This article will look at how it stacks up to the older Threadripper 1950X and a selection of Intel chips… and just as importantly, how it performs in single-core mode.
“Mac or PC?” – the age-old question among computer enthusiasts. How do Apple and PC workstations compare for content creation and rendering in Cinema 4D?