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Metashape Pro 1.7.2: CPU Performance Roundup

Posted on December 6, 2021 by William George

Intel’s 12th Gen Core desktop processors launched toward the end of 2021, as did Windows 11, making this a great time to do a roundup looking at CPU performance in Agisoft Metashape across a wide range of different processor lines. How does Intel’s new Core i9 12900K stack up against AMD’s Ryzen 5000 Series, Threadripper, and Threadripper Pro chips – as well as Intel’s own 11th Gen Core, Xeon W, and Core X Series?

Pix4D CPU Performance graphic

Pix4D 4.6.4: CPU Performance Roundup

Posted on December 6, 2021 by William George

Intel’s 12th Gen Core desktop processors launched toward the end of 2021, as did Windows 11, making this a great time to do a roundup looking at CPU performance in Pix4D across a wide range of different processor lines. How does Intel’s new Core i9 12900K stack up against AMD’s Ryzen 5000 Series, Threadripper, and Threadripper Pro chips – as well as Intel’s own 11th Gen Core, Xeon W, and Core X Series?

Does PCIe Gen4 improve GPU performance in video editing apps?

Posted on August 27, 2019 by Matt Bach

PCIe Gen4 is finally here with twice the theoretical bandwidth of PCIe Gen3. But with the current Gen4 motherboards and video cards, does the extra bandwidth actually matter for video editing applications like Premiere Pro, After Effects, and DaVinci Resolve?

V-Ray Next CPU Performance: Intel Xeon W-3200 Series Processors

Posted on August 21, 2019 by William George

Intel updated their workstation-oriented Xeon W processor line recently, using technology from the high-performance Xeon Scalable series. This means more cores in a single-socket platform than Intel has offered before, and since high core count usually translates to fast rendering speeds we are taking a look at how these new CPUs stack up in V-Ray Next.

Cinema 4D CPU Rendering Performance: Intel Xeon-W 3200 Series Processors

Posted on August 21, 2019 by William George

Intel updated their workstation-oriented Xeon W processor line recently, using technology from the high-performance Xeon Scalable series. This means more cores in a single-socket platform than Intel has offered before, and since high core count usually translates to fast rendering speeds we are taking a look at how these new CPUs do in Cinema 4D’s native renderer.

Video Editing Performance with Intel Xeon W-3200 Series Processors

Posted on August 21, 2019 by Matt Bach

While the choice between using an Intel X-series or Intel Xeon W processor is often decided by more than straight-up performance, it is still useful to know exactly how much performance you might be losing in order to gain Xeon-exclusive features like 64 PCI-E lanes or Reg. ECC memory support. To that end, in this post we will be benchmarking the Intel X-series, Intel Xeon W-3200, as well as the AMD Threadripper processors in a range of applications including Premiere Pro, After Effects, Photoshop, and DaVinci Resolve.

V-Ray Next Multi-GPU Performance Scaling

Posted on August 20, 2019 by William George

One of the big advantages of GPU-based rendering is that you can easily put multiple video cards inside a single workstation. How much benefit does each additional card provide for V-Ray Next, though? We put four GeForce RTX 2080 Ti video cards to the test to find out!

Redshift 2.5.72 vs 2.6.11 Performance Comparison

Posted on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, which recently updated from version 2.5.72 to 2.6.11. That update added compatibility with NVIDIA’s Volta GPU architecture, and cards like the Titan V, but did it also improve render speeds?

Redshift 2.6.11 GPU Performance Comparison

Posted on June 19, 2018 by William George

Redshift is a GPU-based rendering engine, and the latest version 2.6.11 introduced compatibility with NVIDIA’s Volta graphics architecture and cards like the Titan V. Lets take a look at how different GeForce and Titan models perform.

Redshift 2.6.11 Multi-GPU Performance Scaling

Posted on June 18, 2018 by William George

Redshift is a GPU-based rendering engine, but how well does its performance scale when multiple video cards are used in a system?

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