In this post we look at using a testing Lab of Windows systems as a benchmarking platform for Linux scientific application using network boot with nfsroot and home mounts. Linux is boot on the systems “diskless” leaving the Windows installs untouched. LTSP turned out to be a great time saver for setting up the configuration.

Puget Systems at 2022 Game Developers Conference
In 2022, our goal is to be where our customers are; to learn more about them, learn more about their workflows, and what cutting edge technologies are enabling those workflows. What better place to do that than GDC?

Impact of DDR5 Speed on Content Creation Performance
The latest Intel 12th Gen processors officially support a range of DDR5 RAM speeds between DDR5-3600MHz and DDR5-4800MHz depending on a number of factors including how many RAM slots are on the motherboard, how many sticks are used, and whether the sticks are single or dual rank. But if you stick with JEDEC specifications for frequency and timing, how much does this actually impact performance in common content creation applications like Photoshop, Premiere Pro, and Unreal?

Webinar: How to Choose the Best Hardware for Unreal Engine Game Development
Is your game development workflow more *work* than *flow*? It could be your hardware holding you back.
In this 45 minute webinar, Kelly Shipman will cover how the various components in your system affect performance in Unreal Engine.
Ideal for Unreal Engine users looking to improve the stability and performance of their workflow.
NVIDIA GPU Power Limit vs Performance
This post presents testing data showing that power-limit reduction on NVIDIA GPUs have give significant benefits for both high wattage and lower wattage GPUs. Power-limit vs Performance data is presented for 1-4 A5000 and 1-4 RTX3090 GPUs.
NVIDIA GPU Powerlimit Systemd Setup Script
In this post I am referencing a Bash shell script I recently put together for setting up automatic NVIDIA GPU power-limit lowering at system boot. This allows a reliable way to configure and maintain multi-GPU systems for stable operation under heavy load.

How to Configure Storage and Cache File Locations in Premiere Pro
Applications like Premiere Pro are extremely complex, with hundreds – if not thousands – of various of files working together each time you work on a project. Premiere Pro defaults to storing cache and scratch files in decent locations, but sometimes it can be beneficial to move them to a different area of your system.

Intel Z690 vs H670 vs B660 vs H610 Chipset Comparison
Intel’s 12th Gen Core processor family initially launched with the top-end Z690 chipset, but in the months since that time Intel has added additional chipset options with varying feature sets. Now that several of those have been released, we are taking a look at the four desktop chipsets: Z690, H670, B660, and H610.

Redshift – NVIDIA RTX A6000, A5000, A4000 Performance
While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Redshift from Maxon compared to recent NVIDIA Quadro GPUs.

V-Ray – NVIDIA RTX A6000, A5000, A4000 Performance
While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in V-Ray from Chaos Group compared to recent NVIDIA Quadro GPUs.




