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Rendering

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Redshift 2.6.22: NVIDIA Titan RTX Performance

Posted on January 14, 2019 by William George

Redshift is a GPU-based rendering engine, compatible with NVIDIA’s CUDA graphics programming language. We recently saw how GeForce RTX cards perform in this renderer, but now the Titan RTX is out with a staggering 24GB of memory onboard. That sounds great for rendering complex 3D scenes, but how does it actually perform? And are there any caveats?

Testing Dynamic Local Mode on AMD Threadripper 2970WX – Rendering

Posted on December 12, 2018 by William George

Dynamic Local Mode is a new feature on AMD’s biggest Threadripper processors. These CPUs have cores grouped internally, some with direct access to system memory and some which have to communicate through those other cores to access data in memory. DLM prioritizes running code on the cores which have a direct line to the memory, helping to improve performance in situations where not all of the cores are in use. How does that translate to real-world workloads, though? Let’s take a look at two CPU-based rendering applications and see how the 24-core 2970WX behaves with this feature on and off.

V-Ray: NVIDIA GeForce RTX 2070, 2080, & 2080 Ti GPU Rendering Performance

Posted on November 16, 2018 by William George

V-Ray is a hybrid rendering engine that can run on both CPUs and GPUs, depending on the version that is used. The current benchmark only measures CPU and GPU performance separately, though, and while that is not ideal or a perfect match for how the modern V-Ray Next engine performs it can still be helpful to look at when comparing GPU rendering performance. Let’s see how NVIDIA’s new GeForce RTX 2070, 2080, and 2080 Ti cards stack up against the previous generation.

Cinema 4D: Intel X-series Refresh CPU Performance

Posted on November 13, 2018 by William George

Intel just updated their X-series processor line, with new models using 9XXX numbering to match the recent 9th Gen Core Series launch a few weeks ago. The main improvements are small clock speed increases along with fixes for some of the CPU exploits discovered in recent years. Cinema 4D uses a blend of performance factors, with clock speed being important for modeling, animation, and physics simulation while core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.

V-Ray: Intel X-series Refresh CPU Rendering Performance

Posted on November 13, 2018 by William George

Intel just updated their X-series processor line, with new models using 9XXX numbering to match the recent 9th Gen Core Series launch a few weeks ago. The main improvements are small clock speed increases along with fixes for some of the CPU exploits discovered in recent years. In this article, we will look at how these new chips compare to existing Intel and AMD processors when rendering in V-Ray.

Cinema 4D: Intel Core i7 9700K & i9 9900K Performance

Posted on October 19, 2018 by William George

Intel just released their 9th Gen Core Series processors, which have both higher clock speed and more cores than the previous mainstream generation. Cinema 4D uses a blend of CPU factors: clock speed is important for modeling, animation, and physics simulation – but core count is king when it comes to rendering. Let’s see how these new chips compare to other options from both Intel and AMD.

V-Ray CPU Rendering: Intel Core i7 9700K & i9 9900K Performance

Posted on October 19, 2018 by William George

Intel’s mainstream processors are not built specifically for CPU based rendering, and both Intel and AMD offer models with far more cores which will perform better in this application, but it is still worth testing each generation of these chips because they are ideal for 3D design, motion graphics, and animation – which are often used in workflows alongside rendering.

NVIDIA GeForce RTX 2080 Ti PCI-Express Lane Scaling in OctaneRender and Redshift

Posted on October 15, 2018 by William George

GPU based renderers like OctaneRender and Redshift make use of the video cards in a computer to process ray tracing and other calculations in order to create photo-realistic images and videos. The performance of an individual video card, or GPU, is known to impact rendering speed – as is the number of video cards installed in a single computer. But what about the connection between each video card and the rest of the system? This interconnect is called PCI Express and comes in a variety of speeds. In this article, we will look at how benchmarks for these programs perform across PCI-E 3.0 and 2.0 with x1, x4, x8, and x16 lanes.

GeForce RTX 2080 Multi-GPU Scaling in OctaneRender and Redshift

Posted on October 12, 2018 by William George

We found previously that stacking multiple RTX 2080 video cards next to each other for multi-GPU rendering led to overheating and significant performance throttling, due to the dual-fan cooler NVIDIA has adopted as the standard on this generation of Founders Edition cards. Now that manufacturers like Asus are putting out single-fan, blower-style cards we can repeat our testing to see if the throttling issues are resolved and find out how well these video cards scale when using 1, 2, 3, or even 4 of them for GPU-based rendering in OctaneRender and Redshift.

OctaneRender 3.08: NVIDIA GeForce RTX 2080 & 2080 Ti GPU Rendering Performance

Posted on September 28, 2018 by William George

OctaneRender is a GPU-based rendering engine, and as of version 3.08 is compatible with NVIDIA’s Turing graphics architecture in the GeForce RTX 2080 and 2080 Ti cards. Let’s take a look at how these new GeForce models compare to the previous generation.

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