Kelly put Unreal Engine 5.8’s new MCP integration to the test, letting Claude drive the editor directly. Here’s where AI excelled, and where it broke down.


Kelly put Unreal Engine 5.8’s new MCP integration to the test, letting Claude drive the editor directly. Here’s where AI excelled, and where it broke down.

Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.

We’re creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.

SMPTE 2110 has been making a lot of buzz in the ICVFX world. We look at what it is, how it differs from SDI, and how it benefits virtual production stages.

Unreal Engine 5.6 brings meaningful upgrades across the board. We review the main points and discus their impacts.

Unreal Fest 2025 brought developers, artists, and virtual production pros together for a week of cutting-edge sessions, tech demos, and community connection.

Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.

Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.

Epic has unveiled the updates and new features in Unreal Engine 5.4. We review the main points and discus their impacts.

Today Epic unveiled pricing for their Unreal Subscription. We look into who needs to pay, and what features will be available at every level.