In AE version 26.5, there is a rendering bug with some 3D compositions that causes Puget Bench for After Effects to crash when using the Extended preset.


In AE version 26.5, there is a rendering bug with some 3D compositions that causes Puget Bench for After Effects to crash when using the Extended preset.

With DaVinci Resolve v21.1, Blackmagic has removed scripting support from the free version. Unfortunately, this also prevents Puget Bench from running.

Kelly put Unreal Engine 5.8’s new MCP integration to the test, letting Claude drive the editor directly. Here’s where AI excelled, and where it broke down.

Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.

We’re creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.

With Photoshop version 27.6, Adobe has greatly improved the performance for certain tasks, resulting in an increase in Puget Bench scores.

Our first in-house benchmark for Houdini focuses on common simulation workflows and CPU performance, with plans to expand as testing evolves.

With After Effects version 26.2, Apple, AMD, and Intel GPUs have received a major performance uplift in 3D workflows.

SMPTE 2110 has been making a lot of buzz in the ICVFX world. We look at what it is, how it differs from SDI, and how it benefits virtual production stages.

Version 2.0 of Puget Bench for Premiere Pro and DaVinci Resolve is here, with updates reflecting today’s editing workflows, codecs, and AI-driven features.