DaVinci Resolve has long been known for how well it utilizes the power of your GPU, but will it benefit from the raw power of the new NVIDIA GeForce RTX 3080?


DaVinci Resolve has long been known for how well it utilizes the power of your GPU, but will it benefit from the raw power of the new NVIDIA GeForce RTX 3080?

While applications like Lightroom Classic utilize the GPU to accelerate a number of tasks, investing in a high-end GPU generally doesn’t net you much performance gain. With NVIDIA’s new RTX 30 series cards, will this continue to hold true, or is there a reason to invest in one of these new GPUs?

The RTX 3000 series cards are here, with NVIDIA boasting significant performance gains over the previous generation. While Photoshop does boast a number of effects that utilize the GPU, these effects tend to perform roughly the same independent of what GPU you use. Does this mean the new video cards are not useful for Photoshop, or will they surprise us with higher performance?

After Effects is primarily limited by the performance of your CPU, but recent improvements by Adobe has made the GPU increasingly important. With NVIDIA’s new RTX 3000 series cards bringing significantly higher raw performance to the table, will this translate into improved performance in After Effects?

Adobe has been focusing fairly heavily on GPU performance in the latest versions of Premiere Pro, adding more GPU accelerated effects as well as GPU-based hardware encoding. NVIDIA’s new RTX 30-series cards are touted as having significant performance advantages over previous generations, but will this make any difference for the typical Premiere Pro user?

Mike Pecci spent nearly 20 years running a production company where he produced content for brands like Bose and Sam Adams.
I’m an avid gamer. It’s one of the things I love to do to pass the time late in my evenings after a good, solid bike ride out in the sun. One of the occasionally-hot topics of discussion at Puget with my friends here is which platform is the best one to game on.

Microsoft has introduced a policy that allows you to remove the device without using the ‘Safely Remove Hardware’ process, as long as you’re not writing data to it.
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
If you are looking to get expedited service for getting your computer from Puget Systems more quickly, this is the post for you!