NVIDIA’s GeForce RTX 50 Series GPUs have arrived, but are they a worthwhile upgrade for video editing worfklows in Premiere Pro and DaVinci Resolve?

NVIDIA’s GeForce RTX 50 Series GPUs have arrived, but are they a worthwhile upgrade for video editing worfklows in Premiere Pro and DaVinci Resolve?
NVIDIA’s GeForce RTX 50 Series GPUs have arrived, but are they a worthwhile upgrade for graphic and motion design workflows?
How do NVIDIA’s new GeForce RTX 5090 and 5080, released with fanfare regarding their new features and capabilities, perform in real world AI applications?
What effect, if any, does a system’s CPU speed have on GPU inference with CUDA in llama.cpp?
Do modern high-end processors really need up to eight memory channels? How is their performance affected if the number of channels is artificially limited?
Modern content creation workstations are incredibly powerful, but just how much faster is a system today versus one 2, 4, 6, or even 7 years ago?
Unreal Engine 5 is the first major release from Epic since Unreal Engine 4 release 7 years ago. We take a look at what is new, and if it is ready for your project.
AMD’s Ryzen 5000 Series processors have shown stellar performance across a wide range of applications so far, and now we have the opportunity to test them head-to-head against Intel’s Core series in Autodesk Revit 2021.
AMD’s Ryzen 5000 Series processors have shown stellar performance across a wide range of applications so far, and now we have the opportunity to test them head-to-head against Intel’s Core series in SOLIDWORKS 2020.
The release of 3ds Max 2021, as well as new CPUs from Intel and AMD, it was time for a new round of hardware testing. This was also a great opportunity to begin building a new benchmark suite to test many of the common actions within 3ds Max such as modeling, simulations and rendering. There has been a lot of changes within 3ds Max as well as with CPUs in the years since our last pass, so let’s see how Max handles now.