Skip to content

Main Navigation

Puget Systems Logo
  • Solutions
    • Recommended Systems For:
    • Content Creation
      • Photo Editing
        • Recommended Systems For:
        • Adobe Lightroom Classic
        • Adobe Photoshop
      • Video Editing
        • Recommended Systems For:
        • Adobe After Effects
        • Adobe Premiere Pro
        • DaVinci Resolve
        • Foundry Nuke
      • 3D Design and Animation
        • Recommended Systems For:
        • Autodesk 3ds Max
        • Autodesk Maya
        • Blender
        • Cinema 4D
        • Houdini
        • ZBrush
      • Real-Time Engines
        • Recommended Systems For:
        • Game Development
        • Unity
        • Unreal Engine
        • Virtual Production
      • Rendering
        • Recommended Systems For:
        • OctaneRender
        • Redshift
        • V-Ray
      • Digital Audio
        • Recommended Systems For:
        • Ableton Live
        • FL Studio
        • Pro Tools
    • Engineering
      • CAD
        • Recommended Systems For:
        • Autodesk AutoCAD
        • Autodesk Inventor
        • Autodesk Revit
        • SOLIDWORKS
      • Photogrammetry
        • Recommended Systems For:
        • ArcGIS Pro
        • Agisoft Metashape
        • Pix4D
        • RealityCapture
    • Scientific Computing
      • Recommended Systems For:
      • Data Science
      • Machine Learning / AI
      • Scientific Computing
    • More
      • Recommended Systems For:
      • Compact Size
      • Live Streaming
      • NVIDIA RTX Studio
      • Quiet Operation
      • Virtual Reality
  • Products
    • Intel Core i7 & i9
      Workstations with 13th Gen Intel Core i7 & i9 processors on Z690 and Z790 chipsets
    • AMD Ryzen 7 & 9
      Workstations with AMD Ryzen 7000 Series processors on B650 and X670 chipsets
    • AMD Threadripper PRO
      Workstations with AMD Threadripper PRO 5000 WX processors on the WRX80 chipset
    • Intel Xeon W
      Workstations with Intel Xeon W 3300 processors on the C621E chipset
    • Rackmount & Server
      Servers and workstations in rackmount chassis
    • Custom Computers
      Customize a desktop workstation from scratch
    • Custom Servers
      Customize a rackmount server from scratch
    • QNAP Network Attached Storage
      Check out our external storage options as an authorized reseller for QNAP
    • Recommended Third Party Peripherals
      View our list of recommended peripherals to use with your new PC
  • Publications
    • Articles
    • HPC Blog
    • Blog Posts
    • Case Studies
    • Podcasts
    • Press
  • Support
    • Contact Support
    • Support Articles
    • Warranty Details
  • About Us
    • About Us
    • Contact Us
    • Press Kit
    • Testimonials
    • Careers
  • Talk to an Expert
  • My Account
  1. Home
  2. /
  3. Performance
  4. /
  5. Page 3

Performance

  • All
  • Articles
  • HPC Blog
  • Blog
  • Case Studies
  • Podcasts
  • Press
  • Support

V-Ray Next GPU Roundup: NVIDIA GeForce RTX SUPER Performance

Posted on August 9, 2019 by William George

V-Ray Next is made up of two rendering engines: a traditional CPU based renderer, as well as a GPU-based hybrid engine that can run on both GPUs and CPUs for extra performance. With the launch of NVIDIA’s new GeForce RTX “SUPER” series of video cards, we are taking a look at how the whole RTX lineup performs on the GPU side of V-Ray Next.

OctaneRender 4 & 2019 GPU Roundup: NVIDIA GeForce RTX SUPER Performance

Posted on August 9, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. With the launch of NVIDIA’s new GeForce RTX “SUPER” series of video cards, we are taking a look at how the whole RTX lineup performs on both the current OctaneRender 4 and the upcoming 2019 release which adds support for RTX technology and greatly increased rendering speeds.

Redshift 2.6.41 GPU Roundup: NVIDIA GeForce RTX SUPER Performance

Posted on August 9, 2019 by William George

Redshift is a GPU-based rendering engine, now owned by Maxon and available bundled with Cinema 4D – as well as in the form of plug-ins for other 3D applications. It was written to use NVIDIA’s CUDA graphics programming language, and since NVIDIA recently refreshed their GeForce series with new 2060, 2070, and 2080 “SUPER” cards we thought it would be a good time to re-test the whole RTX lineup.

RealityCapture 1.0.3: AMD Ryzen 3rd Gen vs Intel Core 9th Gen

Posted on July 24, 2019 by William George

AMD’s new Ryzen 3rd generation processors feature both an increase in core count and per-core performance, allowing them to rival and sometimes beat Intel’s mainstream Core processors in professional applications. In this article we are going to take a look at how these new CPUs handle RealityCapture, which benefits from both core count and clock speed at various points throughout its workflow.

Cinema 4D CPU Roundup: AMD Ryzen 3, AMD Threadripper 2, Intel 9th Gen, Intel X-series

Posted on July 22, 2019 by William George

AMD’s new Ryzen 3rd generation processors feature both an increase in core count and per-core performance, both of which directly improve rendering speeds in Cinema 4D. In this article we will take a look at how they stack up to other AMD and Intel processors in this application, focusing exclusively on rendering performance via Cinebench R20.

V-Ray Next CPU Roundup: AMD Ryzen 3, AMD Threadripper 2, Intel 9th Gen, Intel X-series

Posted on July 22, 2019 by William George

AMD’s new Ryzen 3rd generation processors feature both an increase in core count and per-core performance, both of which directly improve rendering speeds in V-Ray Next. In this article we will take a look at how they stack up to other AMD and Intel processors in this application, both in the pure CPU and GPU+CPU render pipelines.

Does RAM Capacity Affect RealityCapture Performance?

Posted on June 26, 2019 by William George

RealityCapture, like other photogrammetry applications, is built to take a batch of photographs and turn them into digital, 3D models. The algorithms used during that process are designed to be “out of core”, meaning that not all of the data has to be loaded into system memory (RAM) at the same time – allowing for full processing without requiring a ton of available memory. Having more RAM can still be beneficial, though, so we decided to test how much impact it has on performance.

Metashape 1.5.1: NVIDIA GeForce, Titan, and AMD Radeon Performance Comparison

Posted on June 11, 2019 by William George

Metashape, formerly known as PhotoScan, is a photogrammetry program that takes a set of images and combines them to create a 3D model or map. Processing of those images into point clouds and 3D meshes/textures is time-consuming, heavily using a computer’s CPU and GPU. We have recently updated our benchmark tools to support Metashape, along with new image sets to test, so now we are taking a look at how different NVIDIA and AMD video cards perform in this application.

Pix4D 4.3 vs 4.4 Performance Differences

Posted on June 11, 2019 by William George

Pix4D is an advanced photogrammetry application, suited to a wide range of uses, with a focus on handling images captured by drone cameras. Processing of those images into point clouds and 3D meshes/textures is time-consuming, heavily using a computer’s CPU and GPU. We have recently updated our benchmark tools for Pix4D, and published articles looking at CPU and GPU performance on version 4.3 – but in the midst of our testing, 4.4 was released. Is it any faster?

RealityCapture 1.0.3: NVIDIA GeForce and Titan Performance Comparison

Posted on June 5, 2019 by William George

RealityCapture, like other photogrammetry applications, is built to take a batch of photographs and turn them into digital, 3D models. The many steps involved in that process can take a lot of time, and utilize both the CPU and GPU at different points. We recently put together a benchmark tool for RealityCapture, and after looking at processor performance last week we are now diving into a comparison of the current NVIDIA GeForce and Titan video cards.

Filter

Who is Puget Systems?

Puget Systems builds custom PCs tailored for your workflow

Extensive in-house testing
making you more productive and giving you more performance for your dollar

Reliable workstations
with fewer crashes and blue screens means more time working, less time waiting on your computer

Support that understands
your complex workflows and can get you back up and running ASAP

Proven track record
check out our customer testimonials and Reseller Ratings

Get Started

Browse Our Workstations

Fractal Design Define 7 Chassis with Puget Systems Logo

Select your workflow:

Content Creation
Engineering
Scientific Computing
More

Posts navigation

  • Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 14
  • Next
Puget Systems Logo
Build Your Own PC Site Map FAQ
facebook instagram linkedin rss twitter youtube

Optimized Solutions

  • Adobe Premiere
  • Adobe Photoshop
  • Solidworks
  • Autodesk AutoCAD
  • Machine Learning

Workstations

  • Content Creation
  • Engineering
  • Scientific PCs
  • More

Support

  • Online Guides
  • Request Support
  • Remote Help

Publications

  • All News
  • Puget Blog
  • HPC Blog
  • Hardware Articles
  • Case Studies

Policies

  • Warranty & Return
  • Terms and Conditions
  • Privacy Policy
  • Delivery Times
  • Accessibility

About Us

  • Testimonials
  • Careers
  • About Us
  • Contact Us

© Copyright 2023 - Puget Systems, All Rights Reserved.