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Performance

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OctaneBench 2019 Preview: Quadro RTX Performance Boost

Posted on March 15, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. The upcoming 2019 version is adding support for the dedicated ray-tracing hardware in NVIDIA’s RTX series of video cards, and a preview of the OctaneBench tool was released recently to show a sneak peek at what we can expect from this technology. We rounded up the whole Quadro RTX card line – along with the Titan RTX – to see how they compare to each other and how much of a boost RTX tech can provide.

CPU Rendering: Intel Core i9 9990XE vs Xeon W-3175X

Posted on February 22, 2019 by William George

Intel recently released a pair of rather odd high-end processors: the 14-core Core i9 9990XE and the 28-core Xeon W-3175X. Both have higher clock speeds than other models with similar core count, run much hotter, and have other peculiarities. Because of that, neither of these processors will have a home in our product line at this time – but they are still interesting to test for insight into what current CPU designs are capable of when pushed beyond what is practical.

SOLIDWORKS 2019: Intel Core i9 9990XE Performance

Posted on February 19, 2019 by William George

Dassault Systemes recently updated SOLIDWORKS 2019 with its first service pack (SP1), and we did a roundup of Intel CPUs looking at how they perform in this popular engineering application. We found that both core count and clock speed play a role different aspects of SOLIDWORKS performance, so when Intel released their new Core i9 9990XE with very high clock speeds and a respectable number of cores (14, plus Hyperthreading) this seemed like a good application to test on it.

Pix4D 4.3: Intel Core i9 9990XE Performance

Posted on February 12, 2019 by William George

Pix4D is an advanced photogrammetry application, suited to a wide range of uses, with a focus on handling images captured by drone cameras. Processing of those images into point clouds and 3D meshes/textures is time-consuming, heavily using a computer’s CPU and GPU. Both core count and clock speed play a role in Pix4D performance, so when Intel released their new Core i9 9990XE with very high clock speeds and a respectable number of cores (14, plus Hyperthreading) this seemed like a good application to test on it.

SOLIDWORKS 2019 Intel CPU Performance

Posted on February 8, 2019 by William George

Dassault Systemes launched the initial version of SOLIDWORKS 2019 late last year, but with the recent release of SP1 we expect that customers will soon be using it in production environments. In preparation for that, we have tested the field of current Intel Core series processors to see how they compare across a wide variety of tasks within SOLIDWORKS.

SOLIDWORKS 2019 Quadro GPU Performance

Posted on February 6, 2019 by William George

Despite how popular SOLIDWORKS is, there is a lot of outdated and simply inaccurate information on the web regarding what video card you should use. This is especially true for SW 2019, because it adds a new mode that changes how the video card is utilized when displaying parts and assemblies. To see how this new mode affects GPU performance, I tested multiple graphics cards from the Quadro P and RTX series at both 1080p and 4K resolutions.

OctaneRender 4.00: NVIDIA GeForce & Titan RTX GPU Rendering Performance Roundup

Posted on January 14, 2019 by William George

OctaneRender is a GPU-based rendering engine, utilizing the CUDA programming language on NVIDIA-based graphics cards. An update to their benchmark, OctaneBench 4.00, was recently released – so we gathered most of the current and recent GeForce and Titan series video cards and tested them to see how they perform in this version of OctaneRender.

Redshift 2.6.22: NVIDIA Titan RTX Performance

Posted on January 14, 2019 by William George

Redshift is a GPU-based rendering engine, compatible with NVIDIA’s CUDA graphics programming language. We recently saw how GeForce RTX cards perform in this renderer, but now the Titan RTX is out with a staggering 24GB of memory onboard. That sounds great for rendering complex 3D scenes, but how does it actually perform? And are there any caveats?

Testing Dynamic Local Mode on AMD Threadripper 2970WX – Rendering

Posted on December 12, 2018 by William George

Dynamic Local Mode is a new feature on AMD’s biggest Threadripper processors. These CPUs have cores grouped internally, some with direct access to system memory and some which have to communicate through those other cores to access data in memory. DLM prioritizes running code on the cores which have a direct line to the memory, helping to improve performance in situations where not all of the cores are in use. How does that translate to real-world workloads, though? Let’s take a look at two CPU-based rendering applications and see how the 24-core 2970WX behaves with this feature on and off.

Testing Dynamic Local Mode on AMD Threadripper 2970WX – Photogrammetry

Posted on December 11, 2018 by William George

Dynamic Local Mode is a new feature on AMD’s biggest Threadripper processors. These CPUs have cores grouped internally, some with direct access to system memory and some which have to communicate through those other cores to access data in memory. DLM prioritizes running code on the cores which have a direct line to the memory, helping to improve performance in situations where not all of the cores are in use. How does that translate to real-world workloads, though? Let’s take a look at two photogrammetry applications and see how the 24-core 2970WX behaves with this feature on and off.

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