Our first in-house benchmark for Houdini focuses on common simulation workflows and CPU performance, with plans to expand as testing evolves.


Our first in-house benchmark for Houdini focuses on common simulation workflows and CPU performance, with plans to expand as testing evolves.

Peter shares insights from a recent customer request to evaluate and validate hardware configurations for broadcast and live production using Cinedeck.

Saad Moosajee shares some of his hardware testing, experiences, and learnings from tackling the technical aspects of rendering and simulation in Houdini.
We have resumed benchmarking Reality Capture with a brand new benchmark. We look at what this new benchmark entails

The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.

Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?

Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
For several years, both AMD and Intel have offered five general categories of CPUs: Mobile, Consumer Desktop, High-End Desktop, Server, and Workstation. Something strange has been happening to the middle segment, though: HEDT processors are disappearing!
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.