PugetBench Development Program
The PugetBench Development Program is a way for industry leaders in the hardware, software, and workflow spaces to collaborate with Puget Systems on the ongoing development of our benchmarks.
The PugetBench Development Program is a way for industry leaders in the hardware, software, and workflow spaces to collaborate with Puget Systems to ensure that our benchmarks are relevant to the work end users are doing every day, while accurately reflecting the latest advances in technology. Puget Systems reserves full control over what is ultimately included in our benchmarks, but this program allows feedback to be given at every stage of the benchmark development process
Membership in the development program grants a multi-user site license and early access to upcoming benchmark builds and tests. Fees and access levels are fixed for all participants of the same tier. Contact us for more information about pricing or if you have any questions.
Covers Adobe Premiere Pro, After Effects, Photoshop, Lightroom Classic, and Blackmagic DaVinci Resolve
PugetBench for AI/ML
Planned to include popular AI and Machine Learning workflows such as Stable Diffusion and LLM.
PugetBench for RealTime Rendering
Planned to include real-time rendering engines such as Unreal Engine and Unity. Focus on common workflows, including game development, virtual production, and real-time visualization.
PugetBench for VFX
Planned to include VFX packages such as Houdini, Nuke, Fusion, and others.