A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.
Progress Comes in Many Forms
The benchmark continues to progress, and results are rolling in.
We are approaching the finish line
After several rough weeks, the end is in sight. Scripts are cleaned up, benchmark package is created, now to see if it works.
AutoIt & Arrays & Scripts, Oh My!
Well, scripting has been kicked up a notch, and the training wheels are off. I dive deeper into AutoIT, and attempt to figure out arrays and networks.
Benchmark continues, but first.. Blue Screen!
I this ongoing series, I experience a very frustrating week, full of blue screen, crashes, and more blue screens.
A week of ups and downs
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
Making the benchmark more flexible
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.
The Search for Scripts Continues
After a couple weeks of smooth sailing, things get a bit rocky.
Scripting in 3ds Max
This week we continue the development of a new benchmark and dive into scripting within 3ds Max
Developing a New 3ds Max Benchmark
An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.