Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
The thin line between stress testing and hardware abuse
As a part of our testing, we want to cause hardware to fail if it is close to doing so. However, stress testing for an excessive amount of time could potentially shorten the lifespan of the system. Is there a line where hardware testing becomes hardware abuse?