We aim to provide the best solution for each customer. Sometimes that means turning down a sale.

We aim to provide the best solution for each customer. Sometimes that means turning down a sale.
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.
“What do I get if I spend more?”
This question comes up quite frequently when I’m speaking with customers, especially if they are considering upgrading from an older computer. I believe most people are referring to “more” performance, but that’s not always the case.
OTOY is nearing completion of OctaneBench 2019, the first version of their OctaneRender benchmark to support the new RTX technology in NVIDIA’s Turing-based GeForce and Quadro video cards. We will do a full performance roundup when OB 2019 is finished, but for now I wanted to put out a quick preview of the performance increase that RTX tech can bring to GPU rendering.
With the RTX series of GPUs, NVIDIA has moved to using dual fans as the standard cooling layout on their GeForce and Titan video cards. This is a big change from past generations and has even bigger implications for using NVIDIA graphics cards in multi-GPU workstations. Let’s look at what changed, what it impacts, and what can be done to work around it.
NVIDIAs new GeForce RTX video cards have been all the talk lately. There is a lot of debate on the value that real time ray tracing brings to games, and some questions on how useful these cards will be to traditional ray traced renderers. With these cards becoming available for testing, and reviews starting to come in, many of these questions will be answered. However, there is an aspect to these cards that is often being overlooked: how the advances in real time ray tracing will dramatically cut down on production time before the rendering stage.
Like many of you, I was glued to my computer screen this morning during NVIDIA’s live-stream of the GeForce RTX 20 series launch. But what exactly was shown today, and what does it mean for the future of gaming, virtual reality, and other GPU-based applications?
The latest in the Titan line is here, bringing along with it a very hefty price tag. We just got our first cards in and while we will be doing more in-depth testing in the near future, we wanted to take a look at some preliminary GPU-based rendering results.
NVIDIA’s CEO, Jen-Hsun Huang, dropped a bit of a bombshell at the NIPS conference yesterday: the launch – and immediate availability – of the next graphics card in NVIDIA’s Titan series. It is called the Titan V, with V referring to the new Volta architecture it is based on. So what can we expect from the latest entry in the Titan lineup?