Here at Puget Systems we certainly aren’t always the cheapest option, but I have always believed that we provide a lot of value – from our Labs testing and no-pressure consultations to our in-depth quality control processes and lifetime tech support. Since AMD just launched the new Threadripper PRO 5000 WX-Series, I thought this would be a great time to go back to my consulting roots and share some real-world price comparisons with one of our competitors: Lenovo.
For several years, both AMD and Intel have offered five general categories of CPUs: Mobile, Consumer Desktop, High-End Desktop, Server, and Workstation. Something strange has been happening to the middle segment, though: HEDT processors are disappearing!
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.
Earlier this year I wrote about AMD’s comeback, as their processors were being included in more than half of the workstations we sold. It has been a few months now, marked by a lot of hardware shortages in this industry, so I wanted to revisit the situation and look at some additional metrics regarding CPU sales here at Puget Systems.
Mark from our consulting team recently worked with a man working on animation projects for Disney. He was coming from the Mac and wanted to decrease his rendering times in Octane. Read on about how Mark tailored a workstation to meet his needs today and in the future.
Back in 2015, we quietly dropped AMD processor options from our workstations. At the time, I wrote a post explaining what had happened, and ended it with a hope that AMD would come back someday with a more competitive CPU. That did, in fact, happen – and over the last couple of years we have seen them surge back into our product line with a vengeance!
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.