Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
Here at Puget Systems we certainly aren’t always the cheapest option, but I have always believed that we provide a lot of value – from our Labs testing and no-pressure consultations to our in-depth quality control processes and lifetime tech support. Since AMD just launched the new Threadripper PRO 5000 WX-Series, I thought this would be a great time to go back to my consulting roots and share some real-world price comparisons with one of our competitors: Lenovo.
For several years, both AMD and Intel have offered five general categories of CPUs: Mobile, Consumer Desktop, High-End Desktop, Server, and Workstation. Something strange has been happening to the middle segment, though: HEDT processors are disappearing!
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.
Earlier this year I wrote about AMD’s comeback, as their processors were being included in more than half of the workstations we sold. It has been a few months now, marked by a lot of hardware shortages in this industry, so I wanted to revisit the situation and look at some additional metrics regarding CPU sales here at Puget Systems.
Mark from our consulting team recently worked with a man working on animation projects for Disney. He was coming from the Mac and wanted to decrease his rendering times in Octane. Read on about how Mark tailored a workstation to meet his needs today and in the future.
Back in 2015, we quietly dropped AMD processor options from our workstations. At the time, I wrote a post explaining what had happened, and ended it with a hope that AMD would come back someday with a more competitive CPU. That did, in fact, happen – and over the last couple of years we have seen them surge back into our product line with a vengeance!
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.