Generative AI was a big talking point at this years SIGGRAPH. We take a look at a few highlights from the show.
![Siggraph 2024: the future of AI in 3d Art](https://www.pugetsystems.com/wp-content/uploads/2024/08/Siggraph_AI.jpg)
Generative AI was a big talking point at this years SIGGRAPH. We take a look at a few highlights from the show.
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.
After a couple weeks of smooth sailing, things get a bit rocky.
This week we continue the development of a new benchmark and dive into scripting within 3ds Max
An ongoing series on creating a benchmark, from inception to completion. This week, identifying areas of 3ds Max that hardware creates slowdowns or bottlenecks.
Like many of you, I was glued to my computer screen this morning during NVIDIA’s live-stream of the GeForce RTX 20 series launch. But what exactly was shown today, and what does it mean for the future of gaming, virtual reality, and other GPU-based applications?
NVIDIA’s CEO, Jen-Hsun Huang, dropped a bit of a bombshell at the NIPS conference yesterday: the launch – and immediate availability – of the next graphics card in NVIDIA’s Titan series. It is called the Titan V, with V referring to the new Volta architecture it is based on. So what can we expect from the latest entry in the Titan lineup?
NVIDIA’s announcement of the GeForce GTX 1080 and 1070 video cards has a lot of folks excited, and I’ve responded to several questions over the last few days regarding these cards. In an effort to help a wider audience who probably have similar questions, I’ve put together a summary of what we know at this point about these upcoming graphics cards.